Visuals
Ahh damn i were in wrong forum.. Hey, how to make glowing players only for one player?
something is wrong here ..... I guess everything :D PHP Code:
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Re: Visuals
Man, I sware there was a topic just like this like a month ago, but I can't find it. If anyone knows where it is, please link it.
Anyway, for something this complex, you will have to hook AddToFullPack. There are two parameters that will guide you in that hook - ent, and host. Host is the viewer, and ent is who is being viewed. Make sure you check that the arg "player" is true. It'll look something like this... Code:
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Re: Visuals
Whitch module have to be included if i want use "register_forward" ?
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Re: Visuals
Fakemeta.
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Re: Visuals
Undefined symbol "FM_AddToFullPack"
Is there any other more simlpe way to make that rendering? |
Re: Visuals
Nope.
FM_AddToFullPack is defined it fakemeta_const.inc, which is included by fakemeta.inc ... You did include it with: PHP Code:
Wait ... register_forward() would be undefined otherwise. |
Re: Visuals
By the way. I always wanted to ask, but im shy couse its very noooobish... what means and what does that thing when writing
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and when using PHP Code:
By the way, is that usage correct? PHP Code:
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Re: Visuals
PHP Code:
What was it exactly you didn't get? Variables in general or what? If it's PAWN in general you don't get, then there are some tutorials about. return PLUGIN_HANDLED means that after your function has run, the game knows you did something. return PLUGIN_CONTINUE tells the game to pretend your function never ran. see the following: PHP Code:
(the code does nothing except tell the game that you "did" the command) If we change the PLUGIN_HANDLED to PLUGIN_CONTINUE, the console would say "unrecognised command: command" or whatever, because you told the game that you didn't handle it. |
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