Client Connect
Problems:
---------- 1. Player name (name) it replaces it with the hostname instead and I don't know why. hostname, mapname, nextmap, players works perfecly. 2. spk (looked into speech.ini, but it wasn't same did I get when I didn't hear the sounds in-game, hope you have an solution to get them to work without to do them into 1 .wav file so players don't need to download) ------------ Suggestion: I can't really make timeleft into it, wonder if you could do it (below nextmap). Code:
#include <amxmodx> |
Re: Client Connect
In your loop_task, id is 0 = server.
Also you don't need to precache sounds. Try this : Code:
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Re: Client Connect
EDIT: thanks.
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