question about v_model position
is it possible via amxmodx to change player view weapon position like in quake2 ? like gun_z, gun_y etc
edit: MOD plz move to the "scripting help", ive mistaken sorry |
Re: question about v_model position
Quote:
To answer your question if I understand you correctly you'd like to for example move the gun position to the center of screen instead of it being at the left/right side of the screen? If so then presently you cannot do this, however I do think it's possible but would require a module since you'd have to hook into the bone structure of the player and change the position of the arm(s). |
Re: question about v_model position
yes, i would like to make something like aiming down the sight, need this for my realism mod :p
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Re: question about v_model position
In day of defeat, a client entering in console: cl_bobcycle 0
Will achieve this, but it also slightly offsets the tracer to the left of the xhair, so your aim isn't perfect. I don't know if this works in other games. As far as doing it from AMXX, it isn't possible. I have tried many many many methods to do this, because I also want it for my realism mod. But I have created ironsights. You have to use separate models and switch em back and forth. Pain in the arse really. |
Re: question about v_model position
Update. I made a discovery :P
Use EngFunc_CrosshairAngle to change the position of the v_ model. It is limited in how far you can move it up/down and left/right (pitch and yaw), but it is certainly an improvement. You can mess with different angles dynamically, in game, by using FakeMeta Research (see my signature). |
Re: question about v_model position
wow ! nice
how did you find that ?:d |
Re: question about v_model position
It came to me in a dream
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Re: question about v_model position
Code:
/* Plugin generated by AMXX-Studio */any help ? |
Re: question about v_model position
First of all, you are creating pitch and yaw in the parameters of the function. It should just be (id)
Second of all, I've never used read_data() to get arguments of a client command...try usuing read_argv() and str_to_float() |
Re: question about v_model position
Something like:
Code:
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