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-   -   MultiPlayer Bunny Hops (https://forums.alliedmods.net/showthread.php?t=61141)

ian.cammarata 09-22-2007 00:15

MultiPlayer Bunny Hops
 
7 Attachment(s)
MultiPlayer Bunny Hops v1.2
Sept 23, 2007



Description:
This plugin allows clients to jump across sections of bhops without the blocks being triggered. The blocks stay in place all the time making it much more suitable for multiplayer. If a player tries to stand on or jump on a block twice, then they are teleported off to the side. It is intended for bhop maps (Not BCM plugins), and also provides semiclip detection for map blocks as well as BCM blocks.


See it in Action:
1337bunnies server: 66.55.131.63:27015


Commands:
Not Applicable.


Cvars:
mpbhops <0|1> Disables/enables bhop handling.


Notes:
This is a stand alone version of the code from my climb plugin, for those who don't want all the features it offers.
http://ian.cammarata.us/projects/climb


Credits:
Thanks to Lola for letting me use her awesome server for testing purposes.
http://1337bunnies.com
66.55.131.63:27015
Thanks to r33d and Woofie for testing.


Change Log:
Key (+ added | - removed | c changed | f fixed)


v1.2 (SEPT 23, 2007)

+: Semiclip support for BCM plugins by Emp` and Necro.

v1.1 (SEPT 23, 2007)
c: Increased fail check time from 0.1 seconds to 0.2 seconds. Should fix some people getting fail when doing a standupbhop.
f: Teleporting to world origin rarely when hopping back and forth between func_door and world brush.
f: Touch is detected even when clients aren't solid. (No more semiclip exploit)

BlackMilk 09-22-2007 03:38

Re: MultiPlayer Bunny Hops
 
So it's usable with either Emp's or Necroghost's plugin right?

Or only one of either?

ian.cammarata 09-22-2007 03:57

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by BlackMilk (Post 534164)
So it's usable with either Emp's or Necroghost's plugin right?

Or only one of either?

I don't have a clue what either of those are?

ABC3Q 09-22-2007 10:44

Re: MultiPlayer Bunny Hops
 
Last time i checked there was many "bhop" plugins so i dont think this will get approved.

ConnorMcLeod 09-22-2007 11:44

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by ABC3Q (Post 534278)
Last time i checked there was many "bhop" plugins so i dont think this will get approved.

This one is unique, read the description.

Zenith77 09-22-2007 11:57

Re: MultiPlayer Bunny Hops
 
Um, what are "sections of bhops" and "blocks"? Blocks as in the game preventing you from jumping multiple times? Am I missing something here?

SchlumPF* 09-22-2007 14:03

Re: MultiPlayer Bunny Hops
 
uber nice plugin :O
this prevents semiclip cheaters AND blocking in bhopmaps!

ABC3Q... i dont know why this plugin shouldnt be approved xD

gj ian :D

ConnorMcLeod 09-22-2007 14:58

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by SchlumPF* (Post 534357)
this prevents semiclip cheaters

In fact, if blocks are not triggered, 'semiclip cheaters' won't need to go both on a block anymore.
So it will be easier for them :D


@ian.cammarata
If you can do that blocks are triggered even if players are semiclip, it will be a very usefull plugin as lot of bhop server administrators request that.
I've already ask that in scripting help section but nobody seems to now how to do it : http://forums.alliedmods.net/showthread.php?t=60686

SchlumPF* 09-22-2007 16:05

Re: MultiPlayer Bunny Hops
 
found 2 bugs on rabbithighways...
first bug: the plugin thought i failed the bhop when i did a standupbhop
second bug: i was teleported into a wall(!) when i landed on a func_wall(!) oO

http://www.sendspace.com/file/rmmz57

ian.cammarata 09-23-2007 01:09

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by connorr (Post 534388)
In fact, if blocks are not triggered, 'semiclip cheaters' won't need to go both on a block anymore.
So it will be easier for them :D


@ian.cammarata
If you can do that blocks are triggered even if players are semiclip, it will be a very usefull plugin as lot of bhop server administrators request that.
I've already ask that in scripting help section but nobody seems to now how to do it : http://forums.alliedmods.net/showthread.php?t=60686

Yeah I guess I didn't think about how bad its' gonna work with other peoples semiclip, I'm used to semiclip in my climb plugin which doesn't affect touching. But I just thought of a way to fix that pretty easy for people using other semiclip plugins. I'll try and get that added in pretty quick here.

ian.cammarata 09-23-2007 01:59

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by SchlumPF* (Post 534413)
found 2 bugs on rabbithighways...
first bug: the plugin thought i failed the bhop when i did a standupbhop
second bug: i was teleported into a wall(!) when i landed on a func_wall(!) oO

http://www.sendspace.com/file/rmmz57

Actually that little piece of ground sticking out is a piece of world entity, not a function wall, which makes it even more weird. However I've got a pretty good idea as to whats causing that, should be able to fix it without much trouble.

As far as the standupbhops, I'll test out doubling the fail time and see if that helps out.

BlackMilk 09-23-2007 07:11

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by ian.cammarata (Post 534171)
I don't have a clue what either of those are?

The "new" BCM's...?
You don't know 'em?

SchlumPF* 09-23-2007 12:13

Re: MultiPlayer Bunny Hops
 
i tryed to double the failed time (0.1 -> 0.2) but it doesnt change anything

Quote:

Originally Posted by ian.cammarata http://forums.alliedmods.net/images/...s/viewpost.gif
I don't have a clue what either of those are?


public plugins which work as fatalis bcm4

ian.cammarata 09-23-2007 15:25

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by BlackMilk (Post 534577)
The "new" BCM's...?
You don't know 'em?

Oh Bhop Course Maker, well why didn't you say so. :P No I don't have a clue if it works with them, in fact, it probably doesn't. But I'm sure making it work with them would be a pretty quick fix.

BlackMilk 09-24-2007 01:53

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by ian.cammarata (Post 534731)
Oh Bhop Course Maker, well why didn't you say so. :P No I don't have a clue if it works with them, in fact, it probably doesn't. But I'm sure making it work with them would be a pretty quick fix.

Well in that case it's me being ignorant, in your plugin description you mention blocks right? You mean from bhop maps then?

FatalisDK 09-25-2007 12:45

Re: MultiPlayer Bunny Hops
 
It's for bhop maps, not bcm.

BlackMilk 09-26-2007 04:51

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by FatalisDK (Post 535483)
It's for bhop maps, not bcm.

Yeah thought as much lol, thanks guys. :wink:

SchlumPF* 10-09-2007 13:18

Re: MultiPlayer Bunny Hops
 
found again two bugs on kzse_ancienthopez

1 shows how to get stuck with this plugin and 2. that this plugin makes some bhop parts harder

ian.cammarata 10-13-2007 17:37

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by SchlumPF* (Post 540487)
found again two bugs on kzse_ancienthopez

1 shows how to get stuck with this plugin and 2. that this plugin makes some bhop parts harder

Sorry for such a delayed reply, but yes, I should be able to fix those problems without too much trouble. I'll try and get to it this week.

FatalisDK 10-17-2007 13:20

Re: MultiPlayer Bunny Hops
 
kzie_bunnyheaven - random teleport at start
kz_megabhop(_h) - shortcut not possible
clintmo_bhoptoon - plugin doesn't work
kz_exodus(_ez|_h) - plugin doesn't work
cg_cbblebhop(_h) - you can get stuck on the spiral level

Lola 11-14-2007 21:59

Re: MultiPlayer Bunny Hops
 
kz_cg_extremedesert - shortcut not possible

I guess you have to choose between sc and this -> http://www.youtube.com/watch?v=5_d35hQ4f8c
haha thats a good one :DD ROFL :mrgreen::mrgreen::mrgreen:
nice vid ;)

You win some you lose some :)

point.blank 07-04-2008 22:13

Re: MultiPlayer Bunny Hops
 
i dropped a gun on the bhop block and it went down :o

Jerich0 02-01-2009 13:06

Re: MultiPlayer Bunny Hops
 
doesn't work!
what should i write in plugins.ini? i wrote mpbhops.amxx but didn't work!
any sugestions?


EDIT:works now ;)

MPNumB 02-14-2009 17:22

Re: MultiPlayer Bunny Hops
 
Suggestion: to fix teleport bugs this way:
Save last xy origin where player was. When player should be teleported when not bhoping in bla-bla-bla time.. - traceline to saved origin and if it is allowed - teleport him there. Else traceline to other another 4 xy origins.

xjose93 02-18-2009 17:31

Re: MultiPlayer Bunny Hops
 
Any can update this plugin? :D and fix any func_door's. Bye.

xPaw 03-20-2009 10:35

Re: MultiPlayer Bunny Hops
 
Can someone convert this plugin to fakemeta?

gtpunkt 03-21-2009 11:46

Re: MultiPlayer Bunny Hops
 
I love this Plugin :P :up: :mrgreen: :attack:

K-s-e-o-n 05-23-2009 14:27

Re: MultiPlayer Bunny Hops
 
Hi! I wanted to know whether it is possible to refine the plug that would not dropped all blocks (blocks and thin needles)??? sample card - kz_kzdk_templebhop_h there in the performance of bhop descend needles ...
http://i041.radikal.ru/0905/18/e3db0edd2f27.jpg

p.s. Sorry for my bad English )))

ConnorMcLeod 05-23-2009 15:14

Re: MultiPlayer Bunny Hops
 
Try this one : http://forums.alliedmods.net/showthread.php?t=90242

K-s-e-o-n 05-23-2009 17:27

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by ConnorMcLeod (Post 833251)

Today he sought.
Your plugin does not work on these types of blocks. Even your plugin does not always work when 2 become 1 in the block, they are not dropping.

http://i008.radikal.ru/0905/eb/bf55d022ddd7.jpg
http://i080.radikal.ru/0905/d0/ef140b59526e.jpg

p.s. Sorry for my bad English )))

ConnorMcLeod 05-23-2009 17:43

Re: MultiPlayer Bunny Hops
 
If you post about my plugin, post in my plugin thread ;)
You can edit each block to make it movable or not ;)

K-s-e-o-n 05-23-2009 18:03

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by ConnorMcLeod (Post 833314)
If you post about my plugin, post in my plugin thread ;)
You can edit each block to make it movable or not ;)

I know that you can edit each block, but if you notice on the screen, that blocks of needles, it does not work, even if the one allocated.

Blanke 12-21-2009 08:12

Re: MultiPlayer Bunny Hops
 
Hello,

I have a bhop server ( Counter Strike Source ) can i use the server mod for css ? If yes can anybody tell me the download for amxmod for css and the install for amxmod and the mod thanks

d3s71ny 01-23-2010 19:48

Re: MultiPlayer Bunny Hops
 
1 Attachment(s)
The blocks still goind down :/ Ideas?

ConnorMcLeod 01-23-2010 19:55

Re: MultiPlayer Bunny Hops
 
Quote:

Originally Posted by d3s71ny (Post 1065050)
The blocks still goind down :/ Ideas?

http://forums.alliedmods.net/showthread.php?p=806220

kp3t3h 04-27-2011 19:48

Re: MultiPlayer Bunny Hops
 
does this actually push players aside of the block or it teleports them to where they first jumped from ?????????

kp3t3h 05-06-2011 19:38

Re: MultiPlayer Bunny Hops
 
one suggestion
can you add an option to select maps whether i would like the plugin to work on that map or not

oh and another thing
1. on deathrun_skills2 the second stage (the bhop stage) the first part isn't detected, the blocks still go down. While the second part of the bhop stage players go somewhere outside the map which isn't what it should do
2. on deathrun_fs-facility the 3 blocks, the last trap, aren't supposed to be done with bhop, with this plugin it detects them as bhop blocks. thats why i suggested the option to disable the plugin to work on specified maps


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