MultiPlayer Bunny Hops
7 Attachment(s)
MultiPlayer Bunny Hops v1.2
Sept 23, 2007 Description: This plugin allows clients to jump across sections of bhops without the blocks being triggered. The blocks stay in place all the time making it much more suitable for multiplayer. If a player tries to stand on or jump on a block twice, then they are teleported off to the side. It is intended for bhop maps (Not BCM plugins), and also provides semiclip detection for map blocks as well as BCM blocks. See it in Action: 1337bunnies server: 66.55.131.63:27015 Commands: Not Applicable. Cvars: mpbhops <0|1> Disables/enables bhop handling. Notes: This is a stand alone version of the code from my climb plugin, for those who don't want all the features it offers. http://ian.cammarata.us/projects/climb Credits: Thanks to Lola for letting me use her awesome server for testing purposes. http://1337bunnies.com 66.55.131.63:27015 Thanks to r33d and Woofie for testing. Change Log: Key (+ added | - removed | c changed | f fixed) v1.2 (SEPT 23, 2007) +: Semiclip support for BCM plugins by Emp` and Necro. v1.1 (SEPT 23, 2007) c: Increased fail check time from 0.1 seconds to 0.2 seconds. Should fix some people getting fail when doing a standupbhop. f: Teleporting to world origin rarely when hopping back and forth between func_door and world brush. f: Touch is detected even when clients aren't solid. (No more semiclip exploit) |
Re: MultiPlayer Bunny Hops
So it's usable with either Emp's or Necroghost's plugin right?
Or only one of either? |
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Last time i checked there was many "bhop" plugins so i dont think this will get approved.
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Um, what are "sections of bhops" and "blocks"? Blocks as in the game preventing you from jumping multiple times? Am I missing something here?
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uber nice plugin :O
this prevents semiclip cheaters AND blocking in bhopmaps! ABC3Q... i dont know why this plugin shouldnt be approved xD gj ian :D |
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So it will be easier for them :D @ian.cammarata If you can do that blocks are triggered even if players are semiclip, it will be a very usefull plugin as lot of bhop server administrators request that. I've already ask that in scripting help section but nobody seems to now how to do it : http://forums.alliedmods.net/showthread.php?t=60686 |
Re: MultiPlayer Bunny Hops
found 2 bugs on rabbithighways...
first bug: the plugin thought i failed the bhop when i did a standupbhop second bug: i was teleported into a wall(!) when i landed on a func_wall(!) oO http://www.sendspace.com/file/rmmz57 |
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As far as the standupbhops, I'll test out doubling the fail time and see if that helps out. |
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You don't know 'em? |
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i tryed to double the failed time (0.1 -> 0.2) but it doesnt change anything
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public plugins which work as fatalis bcm4 |
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It's for bhop maps, not bcm.
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found again two bugs on kzse_ancienthopez
1 shows how to get stuck with this plugin and 2. that this plugin makes some bhop parts harder |
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kzie_bunnyheaven - random teleport at start
kz_megabhop(_h) - shortcut not possible clintmo_bhoptoon - plugin doesn't work kz_exodus(_ez|_h) - plugin doesn't work cg_cbblebhop(_h) - you can get stuck on the spiral level |
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kz_cg_extremedesert - shortcut not possible
I guess you have to choose between sc and this -> http://www.youtube.com/watch?v=5_d35hQ4f8c haha thats a good one :DD ROFL :mrgreen::mrgreen::mrgreen: nice vid ;) You win some you lose some :) |
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i dropped a gun on the bhop block and it went down :o
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doesn't work!
what should i write in plugins.ini? i wrote mpbhops.amxx but didn't work! any sugestions? EDIT:works now ;) |
Re: MultiPlayer Bunny Hops
Suggestion: to fix teleport bugs this way:
Save last xy origin where player was. When player should be teleported when not bhoping in bla-bla-bla time.. - traceline to saved origin and if it is allowed - teleport him there. Else traceline to other another 4 xy origins. |
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Any can update this plugin? :D and fix any func_door's. Bye.
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Can someone convert this plugin to fakemeta?
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I love this Plugin :P :up: :mrgreen: :attack:
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Hi! I wanted to know whether it is possible to refine the plug that would not dropped all blocks (blocks and thin needles)??? sample card - kz_kzdk_templebhop_h there in the performance of bhop descend needles ...
http://i041.radikal.ru/0905/18/e3db0edd2f27.jpg p.s. Sorry for my bad English ))) |
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Try this one : http://forums.alliedmods.net/showthread.php?t=90242
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Your plugin does not work on these types of blocks. Even your plugin does not always work when 2 become 1 in the block, they are not dropping. http://i008.radikal.ru/0905/eb/bf55d022ddd7.jpg http://i080.radikal.ru/0905/d0/ef140b59526e.jpg p.s. Sorry for my bad English ))) |
Re: MultiPlayer Bunny Hops
If you post about my plugin, post in my plugin thread ;)
You can edit each block to make it movable or not ;) |
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Hello,
I have a bhop server ( Counter Strike Source ) can i use the server mod for css ? If yes can anybody tell me the download for amxmod for css and the install for amxmod and the mod thanks |
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1 Attachment(s)
The blocks still goind down :/ Ideas?
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does this actually push players aside of the block or it teleports them to where they first jumped from ?????????
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one suggestion
can you add an option to select maps whether i would like the plugin to work on that map or not oh and another thing 1. on deathrun_skills2 the second stage (the bhop stage) the first part isn't detected, the blocks still go down. While the second part of the bhop stage players go somewhere outside the map which isn't what it should do 2. on deathrun_fs-facility the 3 blocks, the last trap, aren't supposed to be done with bhop, with this plugin it detects them as bhop blocks. thats why i suggested the option to disable the plugin to work on specified maps |
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