Creature Mod (VERSION 1.5)
2 Attachment(s)
CREATURE MOD v1.5 (Original Author: MaTTe) .:Information:. Creature Mod was originally by MaTTe, he was unable to maintain his plugin and requested for it too be Unapproved by himself. I've decided to step-up and do the rebirth of Creature Mod. This plugin basically adds relastic gameplay with creatures to the mod of Counter-Strike. You can open up a creature menu and choose what creature you'd like too be, all creatures include a price to pay before getting the creature and it's powers attached to your player. You have only four creatures to choose from and all of them have different and special abilities within. .:CVARs: cm_spider - Turns the ability to be a spider off. (1) cm_chicken - Turns the ability to be a chicken off. (1) cm_lobster - Turns the ability to be a lobster off. (1) cm_alien - Turns the ability to be a alien off. (1) cm_spiderhp - Controls max HP for the spider (150) cm_chickenhp - Controls max HP for the chicken (250) cm_lobsterhp - Controls max HP for the lobster (350) cm_alienhp - Controls max HP for the alien (450) cm_spiderap - Controls max AP for the spider (200) cm_chickenap - Controls max AP for the chicken (400) cm_lobsterap - Controls max AP for the lobster (600) cm_alienap - Controls max AP for the alien (800) cm_spiderspeed - Controls speed for the spider (400) cm_chickenspeed - Controls speed for the chicken (500) cm_lobsterspeed - Controls speed for the lobster (600) cm_alienspeed - Controls speed for the alien (700) cm_spiderprice - Controls price for the spider (2000) cm_chickenprice - Controls price for the chicken (2000) cm_lobsterprice - Controls price for the lobster (2000) cm_alienprice - Controls price for the alien (2000) cm_spiderprice2 - Controls price2 for the spider (2000) cm_chickenprice2 - Controls price2 for the chicken (2000) cm_lobsterprice2 - Controls price2 for the lobster (2000) cm_alienprice2 - Controls price3 for the alien (2000) .:Commands:. say creaturemenu - Brings up the Creature Menu say /creaturemenu - Brings up the Creature Menu say_team creaturemenu - Brings up the Creature Menu say_team /creaturemenu - Brings up the Creature Menu .:Creature Details:. [Model]Spider: Gives client a deagle 150 HP, 200 AP, 400 SPE. [Model]Chicken: Gives client a knife 250 HP, 400 AP, 500 SPE. [Model]Lobster: Gives client a AWP 350 HP, 600 AP, 600 SPE. [Model]Alien: Gives client a M249 450 HP, 800 HP, 700 SPE. You cannot pick more than one creature at a time if you attempt to the mod will not let you and it will over-write the current creature you have set. At the end of the round all players are set back to normal and are forced to choose new creatures, if you don't have the money too well then you have to go kill someone. You must have the files included in the .zip file all installed into the correct place. Check the "TroubleShooting" section below for help on where to install the files correct. I advise you not to change the models because they fit there character well. .:Modules: Cstrike Core Fun .:Credits:. MaTTE - Original Author xXAvalancheXx - Small part of code BlackMilk - Official Beta Tester Zenith77 - Coding Help VEN - Tutorial .:Trouble Shooting/FAQ:. Q: Can this plugin be used be used in any other mod? A: No, it only works for Counter-Strike. Q: When do the creatures reset to normal players? A: When the player dies, or the round restarts / ended. Q: Are others aware of what creautre I purchased? A: Yes, it displays a HUD message with the information. Q: Are any tributes changed to the weapons we get? A: No, this mod doesn't change anything with the weapons. Q: Where do I extract the .zip to make it work? A: The best place is going to be your desktop. Q: Where do I install the files in my amxmodx folder? A: alien.mdl - cstrike\models chicken.mdl - cstrike\models lobster.mdl - cstrike\models spider.mdl - cstrike\models creaturemod.cfg - addons\amxmodx\configs creaturemod.amxx - addons\amxmodx\plugins creaturemod.sma - addons\amxmodx\scripting CreatureMod.txt - addons\amxmod\configs *Questions, Comments, Concerns - Reply to the thread *Please give optimal requests and help on the code if needed *Please don't be inpatient, wait before the next update to come |
Re: Creature Mod(Rebirth)
Please explain to me, how you plan to maintain this mod? You stated yourself you couldn't maintain TFC gravity, why would a more complex plugin be an exception?
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Re: Creature Mod(Rebirth)
I've made some plans out I get a break of of college and work for three weeks and two days, and I plan on taking that time to finish my homework(one day) and then the rest (Three Weeks and One Day) to do this stuff, and just chill out. After the three weeks are up i'll still have almost two months were I can sign on everyday for atleast an hour. Giving me plenty of time to do updates, requests, fixes, and such. After two months i'll be limited to about two sign on's per week, at about 25 minutes per sign on.
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Re: Creature Mod(Rebirth)
Quote:
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Re: Creature Mod(Rebirth)
Okay, i've edited my post so re-read please.
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Re: Creature Mod(Rebirth)
[AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num")
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Re: Creature Mod(Rebirth)
Please provide the full error.
Also what's your Amxx version ? |
Re: Creature Mod(Rebirth)
Thanks arkshine for helping out, and yes what is your full error?
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Re: Creature Mod(Rebirth)
I hope this isn't a big thing; I can guess that a lot of players will not want to spend money on a creature every new round, regardless of wether they have or haven't died, can this be put on a cvar?
EDIT: Also, are the parts of the creatures' "inventories" easily editable/customizable? |
Re: Creature Mod(Rebirth)
Sounds interesting!
What is "SPE"? PS Please edit the first post and replace relastic/realistic :) |
Re: Creature Mod(Rebirth)
@Blackmilk, yes it can, i'll put it in the next release.
@guenhwyvar, SPE is Speed. And okay, i'll edit it. |
Re: Creature Mod(Rebirth)
Any confirmination this works 100%?
Also, I'm looking for beta testers for this plugin. PM me for inquires. |
Re: Creature Mod(Rebirth)
NEXT UPDATE ADDITIONS:
1. Possibly one or two more creatures. 2. More CVAR's and a client command 3. Lower the cost of the creatures 4. Code Cleanup I'm not sure when the next update will be but it'll be sometime this weekend or Monday. Before I release any new version I have it beta tested. My beta tester is BlackMilk, thanks. -report any bugs / concerns in the thread. -post any suggestions / requests in the thread. |
Re: Creature Mod(Rebirth)
Out of curiosity, what's the difference/similarity between the "normal" price and "price2" of the critters?
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Re: Creature Mod(Rebirth)
Honestly, i'm really not sure it would be better off not to mess with those settings. Just leave those CVARs as there defaults and only edit the mainprice. I'm taking a "detour" with your suggestion i'll lower all the main prices to only 1000 dollars. You'll still be able to edit the price though.
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Re: Creature Mod(Rebirth)
Pretty good stuff goin on here
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Re: Creature Mod(Rebirth)
hi, u can help me with this?
L 09/22/2007 - 04:03:45: Invalid CVAR pointer L 09/22/2007 - 04:03:45: [AMXX] Displaying debug trace (plugin "creaturemod.amxx") L 09/22/2007 - 04:03:45: [AMXX] Run time error 10: native error (native "get_pcvar_num") L 09/22/2007 - 04:03:45: [AMXX] [0] creaturemod.sma::showCreatureMenu (line 118) description stat pend file vers src load unlod [ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.76d ini ANY ANY [ 2] sXe Injected RUN - sxei_mm_i386.so v5.2.4.4 ini ANY ANY [ 3] STATSME RUN - statsme_mm_i386. v2.8.3 ini Chlvl Chlvl [ 4] WebMod RUN - w_mm_i386.so v0.48 ini Start Never [ 5] HLGuard RUN - hlguard_mm_optim v1.8 ini Chlvl Chlvl [ 6] Fun RUN - fun_amxx_i386.so v1.76 pl1 ANY ANY [ 7] Engine RUN - engine_amxx_i386 v1.76 pl1 ANY ANY [ 8] FakeMeta RUN - fakemeta_amxx_i3 v1.76d pl1 ANY ANY [ 9] CStrike RUN - cstrike_amxx_i38 v1.76 pl1 ANY ANY [10] CSX RUN - csx_amxx_i386.so v1.76c pl1 ANY ANY 10 plugins, 10 running Currently loaded plugins: name version author file status Admin Base 1.76d AMXX Dev Team admin.amxx running Admin Commands 1.76d AMXX Dev Team admincmd.amxx running Admin Help 1.76d AMXX Dev Team adminhelp.amxx running Slots Reservation 1.76d AMXX Dev Team adminslots.amxx running Multi-Lingual Sys 1.76d AMXX Dev Team multilingual.am running Menus Front-End 1.76d AMXX Dev Team menufront.amxx running Commands Menu 1.76d AMXX Dev Team cmdmenu.amxx running Players Menu 1.76d AMXX Dev Team plmenu.amxx running Maps Menu 1.76d AMXX Dev Team mapsmenu.amxx running Admin Chat 1.76d AMXX Dev Team adminchat.amxx running Scrolling Message 1.76d AMXX Dev Team scrollmsg.amxx running Info. Messages 1.76d AMXX Dev Team imessage.amxx running Admin Votes 1.76d AMXX Dev Team adminvote.amxx running NextMap 1.76d AMXX Dev Team nextmap.amxx running Nextmap Chooser 1.76d AMXX Dev Team mapchooser.amxx running TimeLeft 1.76d AMXX Dev Team timeleft.amxx running Pause Plugins 1.76d AMXX Dev Team pausecfg.amxx running Stats Configurati 1.76d AMXX Dev Team statscfg.amxx running CS Misc. Stats 1.76d AMXX Dev Team miscstats.amxx running Restrict Weapons 1.76d AMXX Dev Team restmenu.amxx running Creature Mod 1.2 MaTTe creaturemod.amx debug and i am latest version: /* * Creature Mod * by MaTTe * * * * Changelog: * * v1.4 * -Changed all the cvars to pcvars * * v1.3 * -Added forced weapons to the different creatures: * Deagle for the spider * Knife for the chicken * AWP for the lobster and * M249 for the alien * * v1.2 * -Added speed * * v1.1 * -Added config file * -Added menu on spawn * -Added armor */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #define PLUGIN "Creature Mod" #define VERSION "1.2" <<<<<<<<<<<< so is 1.4,but nevernind. #define AUTHOR "MaTTe" what is wrong at me? |
Re: Creature Mod(Rebirth)
In your plugins.ini file, enable the debug.
like this: creaturemod.amxx debug exactly like that. |
Re: Creature Mod(Rebirth)
yes, and show me:
L 09/22/2007 - 04:03:45: Invalid CVAR pointer L 09/22/2007 - 04:03:45: [AMXX] Displaying debug trace (plugin "creaturemod.amxx") L 09/22/2007 - 04:03:45: [AMXX] Run time error 10: native error (native "get_pcvar_num") L 09/22/2007 - 04:03:45: [AMXX] [0] creaturemod.sma::showCreatureMenu (line 118) |
Re: Creature Mod(Rebirth)
To get this approved:
That is all for now. |
Re: Creature Mod(Rebirth)
@stylerro: PM me and we can work this out.
@Zenith, i'll fix his errors for him, and thanks for posting the link. Alright thank you, i'll be sure to fix this mistake. |
Re: Creature Mod(Rebirth)
Add a llama!!
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Re: Creature Mod(Rebirth)
If you can find a llama skin for cstrike or czero I will indeed add a llama.
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Re: Creature Mod(Rebirth)
Goomba? xD
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Re: Creature Mod(Rebirth)
Quote:
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Re: Creature Mod (VERSION 1.5)
VERSION 1.5 RELEASED
-Fixed Code -Fixed "Reset Hud" -Fixed CVAR's -Fixed Price's -Fixed unwanted code -Cod Cleanup Zenith: I fixed everything you wanted me too fix. |
Re: Creature Mod (VERSION 1.5)
Code:
Shoulde be : Code:
Also add the ML system would be great. Code:
Why did you format with the basedir ? you should use get_configsdir(). Code:
No need to creste a var for that. Code:
Code:
No need to include 'core'. |
Re: Creature Mod (VERSION 1.5)
Thanks, fixed it I'll add the fix you just posted when I figure out how to add ML System, never done it before, never tried it before. So might be awhile.
Thank you. |
Re: Creature Mod (VERSION 1.5)
Code:
Can you explain me why you duplicate these cvars ?!! |
Re: Creature Mod (VERSION 1.5)
Okay there fixed that too, I was trying something with them and forgot to delete them, sorry.
Now, time to try to figure out how to add ML System. |
Re: Creature Mod (VERSION 1.5)
NEXT UPDATED COMING SOON:
The next update with the ML SYSTEM will be added soon, id predict in about an hour when I get some translations. |
Re: Creature Mod (VERSION 1.5)
but script this is the one i tried and it failed
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Re: Creature Mod (VERSION 1.5)
What failed? What are your errors / problems? What do you need help with?
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Re: Creature Mod (VERSION 1.5)
it said debug the plugin i did that when i type /creaturemenu a popup comes saying sorry for the inconvience send error report dont send and it shuts it down... i even looked in logs here L 09/23/2007 - 11:56:32: Start of error session.
L 09/23/2007 - 11:56:32: Info (map "de_dust_cz") (logfile "error_092307.log") L 09/23/2007 - 11:56:32: Invalid CVAR pointer L 09/23/2007 - 11:56:32: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled! L 09/23/2007 - 11:56:32: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 09/23/2007 - 11:56:42: [CSTRIKE] Player out of range (0) L 09/23/2007 - 11:56:42: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "cs_reset_user_model") - debug not enabled! L 09/23/2007 - 11:56:42: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 09/23/2007 - 11:56:43: [CSTRIKE] Player out of range (0) L 09/23/2007 - 11:56:43: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "cs_reset_user_model") - debug not enabled! L 09/23/2007 - 11:56:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 09/23/2007 - 11:56:48: Invalid CVAR pointer L 09/23/2007 - 11:56:48: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled! L 09/23/2007 - 11:56:48: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 09/23/2007 - 11:58:43: Invalid CVAR pointer L 09/23/2007 - 11:58:43: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled! L 09/23/2007 - 11:58:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 09/23/2007 - 12:01:27: Start of error session. L 09/23/2007 - 12:01:27: Info (map "de_nuke") (logfile "error_092307.log") L 09/23/2007 - 12:01:27: [CSTRIKE] Player out of range (0) L 09/23/2007 - 12:01:27: [AMXX] Displaying debug trace (plugin "creaturemod.amxx") L 09/23/2007 - 12:01:27: [AMXX] Run time error 10: native error (native "cs_reset_user_model") L 09/23/2007 - 12:01:27: [AMXX] [0] 20377.attach::logevent_round_end (line 294) L 09/23/2007 - 12:01:27: [CSTRIKE] Player out of range (0) L 09/23/2007 - 12:01:27: [AMXX] Displaying debug trace (plugin "creaturemod.amxx") L 09/23/2007 - 12:01:27: [AMXX] Run time error 10: native error (native "cs_reset_user_model") L 09/23/2007 - 12:01:27: [AMXX] [0] 20377.attach::logevent_round_end (line 294) L 09/23/2007 - 12:01:32: Invalid CVAR pointer L 09/23/2007 - 12:01:32: [AMXX] Displaying debug trace (plugin "creaturemod.amxx") L 09/23/2007 - 12:01:32: [AMXX] Run time error 10: native error (native "get_pcvar_num") L 09/23/2007 - 12:01:32: [AMXX] [0] 20377.attach::showCreatureMenu (line 88) |
Re: Creature Mod (VERSION 1.5)
Are you running the most recent version of AMXX? 1.75?
If so, post your modules.ini and your plugins.ini This error is starting to make me mad, i don't even know what it's supposed to mean.. I'm just trying to go along with everything in the book to fix it. |
Re: Creature Mod (VERSION 1.5)
I'm unapproving this for the following reasons:
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Re: Creature Mod (VERSION 1.5)
Okay, fine with me I just thought, i'd bring it back from the dead.
1. yep. 2. I know how to code basic + more it's just I really never changed the code he had, that code is from where he left it. Check out my pluign Connect Info Mod and look at the source, thats how I code because thats all from scratch. There's still plently of things I do need to learn though, I don't like using ";"'s. |
Re: Creature Mod (VERSION 1.5)
ok here are the modules and plugins ini
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Re: Creature Mod (VERSION 1.5)
same problem like totopito :(
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Re: Creature Mod (VERSION 1.5)
u have dedicated server too?
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