Water Waves
Is there a way to change water waves height?
I looked throught all pev_* and could not find anything useful. I don't know where else to search. |
Re: Water Waves
You have probably already tryed it, but maybe set_pev(water_ent, pev_waterlevel, <integer or float, not shure>) will work?
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Re: Water Waves
If that doesn't work, use BSP Edit and view the water entity of the map and try and find the keyvalue that sets the level. You can then edit the keyvalue.
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Re: Water Waves
Just to answer the question as it may be usefull for anyone :
When water is func_water, change pev_scale value (set to 0.0 for no wave). When water is part of world, change svar sv_wateramp (sv_wateramp 0 in amxx.cfg for example). From HLSDK : dlls/world.cpp Code:
void CWorld :: KeyValue( KeyValueData *pkvd )Code:
void CBaseDoor::KeyValue( KeyValueData *pkvd ) |
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