| dragonchaos |
04-01-2004 07:47 |
Quote:
Originally Posted by IceMouse[WrG
]It's a long list...
Code:
//
// temp entity events
//
#define TE_BEAMPOINTS 0 //
...
// byte ( length * 10 )
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Thanks for this ... I've been wondering, but hesitant to ask, just so happens that someone else needed it =)
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