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-   -   Using write byte and such (https://forums.alliedmods.net/showthread.php?t=609)

dragonchaos 04-01-2004 07:47

Quote:

Originally Posted by IceMouse[WrG
]It's a long list...
Code:

//
// temp entity events
//
#define        TE_BEAMPOINTS                0                //
...
// byte ( length * 10 )


Thanks for this ... I've been wondering, but hesitant to ask, just so happens that someone else needed it =)


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