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-   -   Time running out to end round (https://forums.alliedmods.net/showthread.php?t=60727)

dballs442 09-11-2007 02:55

Time running out to end round
 
i am wondering if there is a way to make it so that when time runs out the round DOES restart. that way all breakables, amour_entities, and what not can re spawn.

KWo 09-11-2007 03:12

Re: Time running out to end round
 
Look into the section [misc] in csdm.cfg and find this line:
remove_objectives = abcd
then change it to:
remove_objectives =
(no "absd" flags). It should restart the round. You can also make some map specific configs and only for those maps this change (or also other changes in csdm.cfg) will affect the game. More info about per map config read here:
http://forums.alliedmods.net/showthread.php?t=46144
It describes the system how to change weapons restrictions for certain maps, but the whole idea is the same.

dballs442 09-12-2007 01:46

Re: Time running out to end round
 
Good idea! duuhhh im dumb. thanks kWo your da bomb!

dballs442 09-17-2007 19:35

Re: Time running out to end round
 
well i did it and theres a few problems. the main one is on one of my maps it gives everyone an error when a new round starts: "reliable channel overflowed" and kicks em from the server. then they can reconnect play till the end of a round and then it kicks em again. it doesnt kick everyone and not always does it kick the same ppl. like half the ppl will be kicked at random. anyone know anything about this?

airwenlee_cn 09-19-2007 04:58

Re: Time running out to end round
 
my csdm_misc.amxx bad loaded !!!
Faint !!!

KWo 09-19-2007 16:19

Re: Time running out to end round
 
Quote:

Originally Posted by dballs442 (Post 532448)
well i did it and theres a few problems. the main one is on one of my maps it gives everyone an error when a new round starts: "reliable channel overflowed" and kicks em from the server. then they can reconnect play till the end of a round and then it kicks em again. it doesnt kick everyone and not always does it kick the same ppl. like half the ppl will be kicked at random. anyone know anything about this?

Please try to disable some stats messages from miscstats / statsx plugins (like end round score, best score, most disruptive etc).

FreeM@n 10-17-2007 12:37

Re: Time running out to end round
 
hello,

sorry for my english :)

there is a bug on the CSDM 2.1 with the bomb:
sometime the bomb appear and the terrorist can begin the bomb
it is possible to fix it please??

and second question ;) :
when the roundtime is finished i'll don't want a new round.
actualy when the round is finish that say "the counterterrorist win" "the target was saved ".

the part of my csdm.cfg:

;Sets whether the bomb is removed
remove_bomb = 1

;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd


thanks for your help ;)

KWo 10-17-2007 16:33

Re: Time running out to end round
 
Try to use my beta and let me know if Your problem is solved.

FreeM@n 10-18-2007 06:55

Re: Time running out to end round
 
thx
i'll try that

Simon Logic 10-19-2007 09:57

Re: Time running out to end round
 
Quote:

Originally Posted by FreeM@n (Post 543091)
when the roundtime is finished i'll don't want a new round. actualy when the round is finish that say "the counterterrorist win" "the target was saved ".

this is because the bomb (an objective) was not removed.


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