How to fake a player touch a door ?
Hello,
what i need is when a semicliped player walk on a func_door or func_door_rotating, it acts like the player is not semicliped but with let him seimclip. I have this plugin that slap players who stay more than 0.4 seconds on such an entity : |
Re: How to fake a player touch a door ?
Hum...would this should work ?! O_o
Code:
DLLFunc_Touch, (edict_t *pentTouched, edict_t *pentOther );EDIT: Strange...apparently is not working! :-S LuLz I've checked if in sphere is a door ent, and force touch with that DLLFunc func but nothing... |
Re: How to fake a player touch a door ?
This would be a plugin for bhop maps.
Some players go and stay on blocks. As they are 2, blocks don't move at all, so they can progress in the map without any bhop skill. And if you set them SOLID, i guess they can loose their speed (if they are 2 players that bhop the same time on a block). I guess your code fakes something that already happen : touch betweed an func_door entity and a semicliped player. |
Re: How to fake a player touch a door ?
fake_touch
force_use |
Re: How to fake a player touch a door ?
fake_touch already tried by Alka (fakemeta way) and don't work.
Is force_use like someone hold his +use key in front of a door button ? If it's that it won't work. |
Re: How to fake a player touch a door ?
Just because no-ones mentioned it yet ... try the HamSandwich module.
|
| All times are GMT -4. The time now is 09:33. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.