Damage Types
So ... more in re dealing damage.
Is there a list of the damage type constants? I couldn't find one in any of my include files. (I'm using ExecuteHam(Ham_TakeDamage,...), if it's relevant ) |
Re: Damage Types
In Ham_TakeDamage there is no "damage type"...
Code:
ExecuteHam(Ham_TakeDamage, this, idinflictor, idattacker, Float:damage, damagebits);Code:
// Set the gib bits on the damage type |
Re: Damage Types
Damage bits, damage type - what's the difference?
Is there a list of damage bits, then? Quote:
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Re: Damage Types
Pretty sure if you use Damaged Souls message logging plugin and log the damage message it will tell you this information?
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Re: Damage Types
Or write one ... either way, that's good advice.
Only slight problem being that I can't join my server from work - I can only add debug messages and console commands. The other problem being that I'd rather not use my own empirical guesses at what the bits mean ... I was hoping someone might know them. Mainly I'm looking for a "don't display hit markers" and (even more helpfully) a "don't cause user to slow" bit EDIT: Slightly off-topic, but ... am I the only one whose HamSandwich module doesn't seem to work right? It refuses to pass in the "inflictor" parameter, which is invariably equal to "attacker". |
Re: Damage Types
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Re: Damage Types
That's some pretty useful info.
( I can find this out but ... ) do all of the damage types actually mean anything? DMG_PARALYZE says it slows the monster, but do the others have any affect? I would assume it affects the icon displayed ... Anywhoo, that's pretty helpful - I'll experiment around with that. |
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