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-   -   Special Effects (https://forums.alliedmods.net/showthread.php?t=59274)

Peoples Army 08-11-2007 02:46

Special Effects
 
1 Attachment(s)
Special Effects:

Adds Special Effects For Grenade Detonation And Bullet Impacts. You Can Set The Convars And Pick Your Favorite Effects.

Instalation:
  • Installs Like Any Other SourceMod Plugins

ConVars:
  • nade_fx_on 1/0 turns the plugin on and off 1 on 0 is off
  • he_nade_fx 1 sets the effects used for he nades
  • fb_nade_fx 1 sets the effects used for the flash bang
  • sg_nade_fx 1 sets the effects used for the smoke grenade
  • slug_fx 1 sets the effects used for bullet impacts
Effect Values Available (used in convars for effects):
  • 1 : Sparks
  • 2: Glows
  • 3: Energy Splash
*EXAMPLE OF CONVAR USE*
he_nade_fx 3 -Sets The He Nade Effects To Energy Splash


Change Log:
  • 8-11-07 - 0.1 - Originol Release
  • 8-12-07 - 0.2 - Added Glow Instead Of Metal Sparks
Any Ideas Are Welcome :up:

http://www.thugzndrugz.com/pic.jpg

Rebell 08-11-2007 03:47

Re: Special Effects
 
Please add screenshots ^^

cya

1695 08-11-2007 03:59

Re: Special Effects
 
can be funny ^^ but add screenshots

Peoples Army 08-11-2007 16:40

Re: Special Effects
 
k screen shot of the eneergy splash on bulelt impact(shooting my recruit in the face lol):up:

J@y-R 08-12-2007 05:56

Re: Special Effects
 
add screeshot for Grenades Effect Pls

bolinux 08-12-2007 11:06

Re: Special Effects
 
nice plugin

can you do a blood splash effect on slug_fx like goremod?

Peoples Army 08-12-2007 14:39

Re: Special Effects
 
yeah actually i was thinking of that . the thing is that , it is called on every bullet impact , so when u shoot a wall , there will be a blood spalsh fro mthe wall . is that what your lookin for ?

p.s. thanks :up:

bolinux 08-12-2007 15:09

Re: Special Effects
 
Quote:

Originally Posted by Peoples Army (Post 517034)
yeah actually i was thinking of that . the thing is that , it is called on every bullet impact , so when u shoot a wall , there will be a blood spalsh fro mthe wall . is that what your lookin for ?

p.s. thanks :up:

mh no only on body damge... :wink:

like: blood_fx 1

Peoples Army 08-12-2007 15:48

Re: Special Effects
 
alright ill try to add soething liek that to my next update :up:

FlyingMongoose 08-13-2007 23:54

Re: Special Effects
 
Do the blood splash based on player_hurt ;). If the bullet impact occurs within "1 second" of the player hurt, or at the same time then trigger the blood spray based on the bullet impact, create a test to see if the bullet impact is within the radius of the player's position.


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