Entity Floats/ints
what are these things and what are their defaults?? so i might not have to set them
EV_INT_body, 3) EV_FL_takedamage, 1.0) EV_FL_dmg, 100.0) |
Re: Entity Floats/ints
Defaults for which entities?
body pev for example in CS if is set to 1 then player has additional thighpack/backpack model on his back. takedamage pev is use DAMAGE_* constants (see HLSDK or .\amxmodx\scripting\include\hlsdk_const.inc) dmg pev for example for trigger_hurt is amount of damage / 2 per half of second. For player it is related to drowning damage. |
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