Problem this time im sure..
this time im sure its amx_super...
amx_glow or amx_glow2 i do colors or with numbers none of them works >.< |
Re: Problem this time im sure..
lol, well we tested em all out quite a bit. Have you just tried doing colors? like red, blue, green or whatnot. Cause some people dont know much about rgb, taht is why we added the names. For sure... lol
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Re: Problem this time im sure..
i did amx_glowcolors i think thats the command
and it gave me lot of colors i tried em all none worked then i tried rgb same thing >.< |
Re: Problem this time im sure..
what exactly are you using for RGB? command wise
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Re: Problem this time im sure..
Well... I've checked the command on my server and it works on first time. Now probably works too but I can't type it.
When I type "amx_glow" and press space the console auto fill it to "amx_glowcolors". And when I type "amx_glow" and choose this command from auto fill list the space is already there but when I press Shift to type "#" for player number it again auto fills to "amx_glowcolors. WTF?! The only way to use this command now is to typing nick. Well, I think this is both - AMX SUPER and VALVE fault, but I might be wrong. |
Re: Problem this time im sure..
Well, after big fight with auto fill I've typed "amx_glow #2 255 255 0 255" and 2nd player start to glow yellow [as he should... I think].
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Re: Problem this time im sure..
hmm is this buggy on linux?
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Re: Problem this time im sure..
well, ill got test it one of my linux servers. Everything has been working on that server, but i only did extensive testing on windows, and it all seemed to work okay with glow2 and glow with rgb and colors with @teams and @all and it all worked.
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Re: Problem this time im sure..
@teams and @all worked but does <PLAYER NAME> works?
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Re: Problem this time im sure..
if it diddnt i wouldnt have released it :up:
:D |
Re: Problem this time im sure..
well i tried 3.6 on windows and everything works fine...
on my linux glow and glow2 no work,,, |
Re: Problem this time im sure..
alright, i tested amx_glow nick - amx_glow @all - amx_glow @CT & T - amx_glow2 "all of that" for color and rgb and rgba (invisible also)
It all worked just like normal for me on the linux server. |
Re: Problem this time im sure..
hmmm then i badly installed?
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Re: Problem this time im sure..
well try and re-download it and try it again, dout it was a dl. but tell me again exactly what goes wrong with exactly what command(s)
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Re: Problem this time im sure..
oki ima try it and i have the same problem again as b4 ill post debug errors.
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Re: Problem this time im sure..
well if you have errors yes , pls do. but i will be suprised if you have errors, but like exactly what the command you try does in detail and how it doesnt work. I tried doing amx_glow (spac) and whatnot with #'s and eveything and couldnt get the glowcolors to show with amx_glow either so you got me.
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Re: Problem this time im sure..
Code:
L 08/07/2007 - 08:08:06: Start of error session. |
Re: Problem this time im sure..
Okay, for one, you have to debug it
Example plugins.ini PHP Code:
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Re: Problem this time im sure..
L 08/07/2007 - 21:00:23: [AMXX] Displaying debug trace (plugin "amx_super.amxx")
L 08/07/2007 - 21:00:23: [AMXX] Run time error 10: native error (native "get_user_attacker") L 08/07/2007 - 21:00:23: [AMXX] [0] phptSC727.sma::on_damage (line 726) L 08/07/2007 - 21:24:51: Start of error session. sorry i had it debug in the same day but at night so the debug stuff came in last parts. |
Re: Problem this time im sure..
O, yes I see.
And this is the Pokemod server? |
Re: Problem this time im sure..
yes. its my pokemod server.
and amx_glow and amx_glow2 works. but their 1 round both of them if they can be fixed? |
Re: Problem this time im sure..
Quote:
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Re: Problem this time im sure..
nop but i will
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Re: Problem this time im sure..
ok, i did it above pokemod, not pokemod has problem.
so this means : amx_super + Pokemod = errors. |
Re: Problem this time im sure..
lol, well. i looked it up real quick and its in the bulletdamage section of Super. Dunno what to tell yea, either turn teh cvar off and use bullet damage seperate and just get those errors with it or, I dunno. lol We can try and figure it out but it may take a bit, especially since pokemod isnt all that popular, not knocking it, its just alot of work for 1 request. :D u know?
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Re: Problem this time im sure..
yea i can understand that but just watch where poke will go lol. my server awlays has people in pokemod one :D
and ill try and fine a separate bullet damage :D thanks again. |
Re: Problem this time im sure..
I put one on the thread you were talking on with that prick
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Re: Problem this time im sure..
lawl but doesn't the bullet_damage show only urs or only enemy's? or it shows both?
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Re: Problem this time im sure..
The one i posted shows both. That he couldnt quite understand, but X-catray or whatver his name is used their code with no credit, i dont like that so i posted Vittu's.
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Re: Problem this time im sure..
o ok. ill go find the topic and get it :D
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