Catching worldspawn keyvalues
Does anyone know if it's possible to capture worldspawn keyvalues using FM_KeyValue? Currently I'm using plugin_precache to register the callback, and it seems to be too late.
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Re: Catching worldspawn keyvalues
Not possible.
If you want to get worldspawn map default KVDs you can parse bsp entities data: http://forums.alliedmods.net/showthread.php?t=51628 If you want to fire worldspawn KVDs do it in its pre Spawn. Already existing KVDs should be overwritten without any problems. EDIT: Note that clients doesn't obey serverside "wad" KVD. They read it from their clientside *.bsp. |
Re: Catching worldspawn keyvalues
Thanks for your input...
You can see it in action here: http://forums.alliedmods.net/showthread.php?t=58327 |
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