Setting health message = 0
Hey, wondering if its just something cooky with Half-life in that whenever the health message is set so that it is displaying zero it seems to lock the directional plane. This is similar to in a KZ map when you checkpoint on a ladder.
+forward always goes in one direction, not the one in which you are looking. same goes with strafeleft/right and backwards. It happens when i set the person's health to 256 also, and not just when i display a zero. This is the message function: Code:
public hudtime_msg(id,cltime)edit: Also like to note that this effect goes away after the player uses a checkpoint, and zero is no longer displayed |
Re: Setting health message = 0
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Re: Setting health message = 0
Aha - my spawn script ends up doing this (I didn't quite work out that your "move direction" doesn't rotate till I tried it in 3rd person view, I only knew it screws up moving.) ... I'll check if I'm accidentally setting health to 0.
It's somewhere to look at least - are there any other known causes of this effect? |
Re: Setting health message = 0
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Re: Setting health message = 0
I was doing something wrong with the message and every time it screwed up it crashed counter-strike. it was just to make sure while i was testing it. its gone now.
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