respawning func_breakables?
Is it possible to make every func_breakable come back after it is destroyed? I'm trying to make a The Specialists mod that does this, because in the new version, The Specialists 3.0, windows no longer come back after broken, so is it possible to make a plugin to bring them back around a minute after they break? And if so, how would I go about doing this?
Thanks |
Re: respawning func_breakables?
pseudocode:
Code:
plugin_init |
Re: respawning func_breakables?
Try to review that one: http://forums.alliedmods.net/showpos...01&postcount=5
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Re: respawning func_breakables?
VEN, plugin not working for me, I get this error in console:
Quote:
Quote:
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Re: respawning func_breakables?
add this line before set_pev()
Code:
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Re: respawning func_breakables?
I put it above the
#if !defined RESTORE_ALL line, and now i don't get any errors, but i don't get any windows back either...This is a sample func_breakable from the map in ripent: Quote:
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Re: respawning func_breakables?
I'd also like to see a solution to this problem
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Re: respawning func_breakables?
Quote:
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Re: respawning func_breakables?
Quote:
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Re: respawning func_breakables?
ExecuteHam(Ham_TS_BreakableRespawn, idbreakable, 1)
I haven't actually tested this function from within ham sandwich. |
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