EV_INT_sequence - no repeat
hi,
first my code: Code:
register_forward(FM_PlayerPreThink, "ClientPreThink"); |
Re: EV_INT_sequence - no repeat
I'm not sure I totally understand your question, but you can control the frame that's displayed in the sequence with EV_FL_frame. So just set the sequence, then control which frame is displayed.
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Re: EV_INT_sequence - no repeat
example:
i tell my model to do sequence 110. after this sequence is done, it repeats but i dont want repeat the sequence, i want play the sequence and after its finished i should not change it should just stay at the last frame. |
Re: EV_INT_sequence - no repeat
Then I think my post should work for you. Hook 'client_prethink', set the sequence, then advance the frames on each 'think' until it hits the last frame and loop there. You may have to fiddle with the 'framerate' and/or the amount you advance the frames since the model's framerate is probably different than the server's.
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Re: EV_INT_sequence - no repeat
1 Attachment(s)
The attached file forces players to stop animating when they are standing still or crouched. I believe this will help you in your quest for self-actualisation.
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