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-   -   ScreenFade (Specialists 3.0) (https://forums.alliedmods.net/showthread.php?t=57920)

DotNetJunkie 07-14-2007 10:10

ScreenFade (Specialists 3.0)
 
Anyone having problems with the ScreenFade message and The Specialists 3.0?

I pulled out some old code I know for a fact worked on 2.1 but it no longer
works in the 3.0 environment.

Code:

                                message_begin(MSG_ONE, g_Msg_ScreenFade, { 0, 0, 0 }, players[i]);
                                write_short(1<<15);
                                write_short(1<<12);
                                write_short(1<<12);
                                write_byte(255);
                                write_byte(255);
                                write_byte(255);
                                write_byte(255);
                                message_end();

So unless something changed I have no idea, anyone else got any ideas?

Thanks!

Lotion 07-17-2007 04:19

Re: ScreenFade
 
Yeah this has really been pissing me off too, I hope someone can figure out why it doesn't work.

Lord_Destros 07-17-2007 16:06

Re: ScreenFade
 
Has anyone bothered posting at TS forums?

Rolnaaba 07-17-2007 16:12

Re: ScreenFade
 
Lord! How dare you suggest such a difficult task. I am disapointed!

Lord_Destros 07-17-2007 16:48

Re: ScreenFade
 
I must have been drugged when I wrote that comment (42 minutes ago). Why I might have well sent a man to his death bed.......What was I thinking!?!?!?

Rolnaaba 07-17-2007 17:01

Re: ScreenFade
 
lol

Minimum 07-17-2007 19:09

Re: ScreenFade
 
I'm having similar problems with other things. Transparency code that worked in TS2.1 for me fails in TS3. Also, weapon spawn code that worked in TS2.1 fails in TS3.

Lord_Destros 07-17-2007 20:43

Re: ScreenFade
 
Errrrm, my bad, someone did post it there: http://forums.specialistsmod.net/vie...ght=screenfade.

GrimReaperCdn 07-17-2007 22:25

Re: ScreenFade
 
lol, Lord I dont think they care either.

Rolnaaba 07-17-2007 22:37

Re: ScreenFade
 
why do we try lord?


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