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-   -   Compile failed, but no list of errors? (https://forums.alliedmods.net/showthread.php?t=57793)

For Valhalla 07-11-2007 14:58

Compile failed, but no list of errors?
 
1 Attachment(s)
Well i was making an XP mod using the tutorial and when i compiled it it said failed, but there was no errors. Can anyone see whats wrong with this code?
Check attachments and if you find it can you fix it, thanks and i appreciate your time, and hi everyone!

stupok 07-11-2007 16:22

Re: Compile failed, but no list of errors?
 
I strongly suggest that you take a look at other plugins and tutorials before writing another plugin. I also recommend that you practice typing because you made many errors with spacing and incorrect characters.

This compiles without errors:

Code:

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <vault>

#define CLASS_NOTHING 0
#define CLASS_ARCHER 1       
#define CLASS_PALADIN 2
#define CLASS_ASSASSIN 3
#define CLASS_MAGE 4
//Classes to add more do same format replace names with different one.
#define MAXCLASSES 5

new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]

new const CLASSES[MAXCLASSES] [] =
{
        "None",
        "Archer",
        "Paladin",
        "Assassin",
        "Mage"
}

new msgtext
new const LEVELS[30] =
{
        15,
        34,
        57,
        92,
        135,
        372,
        560,
        840,
        1242,
        1716,
        2360,
        3216,
        4200,
        5460,
        7050,
        8840,
        11040,
        13716,
        16680,
        20216,
        24402,
        28980,
        34320,
        40512,
        47216,
        54900,
        63666,
        73080,
        83720,
        95700
}

public plugin_init()
{
        register_plugin("Rpg Mod", "1.0", "For Valhalla")
       
        register_cvar("sv_rpgmod", "1")
        register_cvar("xp_per_kill", "10")
        register_cvar("SaveXP", "1")
       
        register_event("DeathMsg", "DeathMsg", "a")
        register_event("ResetHUD", "ResetHud", "b")
       
        register_menucmd(register_menuid("menu_ChooseClass"),1023,"DoChooseClass")
       
        msgtext = get_user_msgid("StatusText")
       
        register_clcmd("say /changeclass", "ChangeClass")
        register_clcmd("say_team /changeclass", "ChangeClass")
}

public SaveXP(id)
{
        new authid[32];
        get_user_authid(id,authid,31);
        new vaultkey[64], vaultdata[64];
        format(vaultkey,63,"CLASS-%s-class",authid);
        format(vaultdata,63,"%d",PlayerXP[id]);
        set_vaultdata(vaultkey,vaultdata);
        format(vaultkey,63,"CLASS-%s-level",authid);
        format(vaultdata,63,"%d",PlayerLevel[id]);
        set_vaultdata(vaultkey,vaultdata);
}

public LoadXP(id)
{
        new authid[32];
        get_user_authid(id,authid,31);
        new vaultkey[64], vaultdata[64]
        format(vaultkey,63,"CLASS-%s-xp",authid);
        get_vaultdata(vaultkey,vaultdata,63);
        PlayerClass[id] = str_to_num(vaultdata);
        format(vaultkey,63,"CLASS-%s-xp",authid);
        get_vaultdata(vaultkey,vaultdata,63);
        PlayerXP[id] = str_to_num(vaultdata);
        format(vaultkey,63,"CLASS-%s-level",authid);
        get_vaultdata(vaultkey,vaultdata,63);
        PlayerLevel[id] = str_to_num(vaultdata);
}

public client_connect(id)
{
        if(get_cvar_num("SaveXP") == 1) {
                LoadXP(id)
                client_print(id, print_chat, "[RPG Mod] Your XP loaded!")
                client_print(id, print_chat, "[RPG Mod] You are a %s with a level of %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
        }
}

public client_disconnect(id)
{
        if(get_cvar_num("SaveXP") == 1) {
                SaveXP(id)
        }
}

stock ChooseClass(id)
{
        new menu[192]
        new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
        format(menu, 191, "RPG Mod: Choose Class^n^n1. Archer^n2. Paladin^n3. Assassin^n4. Mage^n^n0. Exit")
        show_menu(id, keys, menu, -1, "menu_ChooseClass")
        return PLUGIN_CONTINUE
}

public DoChooseClass(id, key)
{
        if(key == 0) {
                if(PlayerClass[id] == CLASS_ARCHER) {
                        client_print(id, print_chat, "[RPG Mod] Your class is already an archer.")
                        ChooseClass(id)
                        return PLUGIN_HANDLED
                }
                PlayerClass[id] = CLASS_ARCHER
                client_print(id, print_chat, "[RPG Mod]Your class is an archer now.")
        }
        if(key == 1) {
                if(PlayerClass[id] == CLASS_PALADIN) {
                        client_print(id, print_chat, "[RPG Mod]Your class is already a paladin.")
                        ChooseClass(id)
                        return PLUGIN_HANDLED
                }
                PlayerClass[id] = CLASS_PALADIN
                client_print(id, print_chat, "[RPG Mod]Your class is a paladin now.")
        }
        if(key == 2) {
                if(PlayerClass[id] == CLASS_ASSASSIN) {
                        client_print(id, print_chat, "[RPG Mod]Your class is already an assassin.")
                        ChooseClass(id)
                        return PLUGIN_HANDLED
                }
                PlayerClass[id] = CLASS_ASSASSIN
                client_print(id, print_chat, "[RPG Mod]Your class is an assassin now.")
        }
        if(key == 3) {
                if(PlayerClass[id] == CLASS_MAGE) {
                        client_print(id, print_chat, "[RPG Mod]Your class is already a mage.")
                        ChooseClass(id)
                        return PLUGIN_HANDLED
                }
               
                PlayerClass[id] = CLASS_MAGE
                client_print(id, print_chat, "[RPG Mod]Your class is a mage now.")
        }
        ShowHUD(id)
        return PLUGIN_HANDLED
}

public Reset_Hud(id)
{
        if(get_cvar_num("sv_rpgmod") == 0) {
                return PLUGIN_HANDLED
        }
        if(PlayerClass[id] == CLASS_NOTHING) {
                ChooseClass(id)
                return PLUGIN_HANDLED
        }
        return PLUGIN_HANDLED
}

public DeathMsg()
{
        if(get_cvar_num("sv_rpgmod") == 0) {
                return PLUGIN_HANDLED
        }
        new attacker = read_data(1)
        if(PlayerClass[attacker] == CLASS_NOTHING) {
                return PLUGIN_HANDLED
        }
        if(PlayerLevel[attacker] == 30) {
                return PLUGIN_HANDLED
        }
        PlayerXP[attacker] += get_cvar_num("XP_per_kill")
        if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
                PlayerLevel[attacker] += 1
                client_print(attacker, print_chat, "[RPG Mod]You gained a level, you are now level %i.", PlayerLevel[attacker])
                if(get_cvar_num("SaveXP") == 1) {
                        SaveXP(attacker)
                }
                ShowHUD(attacker)
        }
        ShowHUD(attacker)
        return PLUGIN_CONTINUE
}

public ShowHUD(id)
{
        new HUD[51]
        format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
        return
}



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