change entity path
is there a way to change the path that an entity is flying by origin?? like the entity is going straight, then needs to fly towards a different origin
i need it to fly toward an origin because im trying to create an accuracy effect, the entity try to fly towards the origin dead on but the script gives it some random numbers to make the aiming inaccurate |
Re: change entity path
How about this?
http://forums.alliedmods.net/showthread.php?t=49343 Code:
set_speed(ent,Float:speed,mode=0,const Float:origin[3]={0.0,0.0,0.0}) |
Re: change entity path
will try, currently im creating a fake model at the origin and making it follow, really wierd
Code:
can i just edit the above to : ? Code:
so far its working! |
Re: change entity path
calculating xyz is hard man, hes in calculus right?
|
| All times are GMT -4. The time now is 21:27. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.