need help on blocking things
i have this juggernaut code, it frm GHW JUGGERNAUT.
yea so anyways im runnning this with CSDM.
it sets the juggernaut T and the rest CT.
and what a new juggernaut is found, about 5 people get worldspawned on a new round. how can i stop that?
PHP Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <fun> new hm_jugg_health new juggernautmodecvar new juggernaut new health, health3 public plugin_init() { register_plugin("Juggernaut","3.0","GHW_Chronic") register_concmd("hm_jugg_mode","toggle_cmd",ADMIN_LEVEL_D," <1=on 0=off>") juggernautmodecvar = register_cvar("hm_jugg","1") hm_jugg_health = register_cvar("hm_jugg_health","600") set_task(0.1,"repeated_task",0,"",0,"b") register_event("DeathMsg","juggdeath","a") find_new_jn() } public repeated_task() { new name[32] if(get_pcvar_num(juggernautmodecvar) && is_user_alive(juggernaut)) { set_cvar_num("sv_autoteambalance",0) set_cvar_num("mp_limitteams",0) //set_cvar_num("mp_freezetime",0) new players[32], num get_players(players,num) for(new i=0;i<num;i++) { if(cs_get_user_team(players[i])==CS_TEAM_T) { if(players[i]!=juggernaut) cs_set_user_team(players[i],CS_TEAM_CT) else { if(health3) { set_user_health(juggernaut,health3) health3 = 0 } else { new health2 = get_user_health(juggernaut) if(health2==100) set_user_health(juggernaut,health) else if(health2) health = health2 } } } } cs_set_user_team(juggernaut,CS_TEAM_T) cs_set_user_model(juggernaut, "Halo_Red") cs_set_user_plant(juggernaut,0,0) get_user_name(juggernaut, name, 31) set_hudmessage(0, 255, 0, -1.0, 0.03, 0, 6.0, 0.1) show_hudmessage(0, "Current Juggernaut: %s^nJuggernaut Health: %d",name,health) } } public find_new_jn() { if(get_pcvar_num(juggernautmodecvar)) { new players[32], num, player get_players(players,num) for(new i=0;i<num;i++) { if(cs_get_user_team(players[i])!=CS_TEAM_SPECTATOR && players[i]>juggernaut) { player=players[i] break; } } if(!player) { if(players[0]) player=players[0] else if(is_user_connected(juggernaut)) player = juggernaut } if(player) { health3 = get_pcvar_num(hm_jugg_health) if(is_user_connected(juggernaut)) set_user_rendering(juggernaut,kRenderFxNone,0,0,0,kRenderTransAlpha,255) juggernaut=player set_user_rendering(juggernaut,kRenderFxGlowShell,255,255,255,kRenderTransAlpha,70) new name[32] get_user_name(juggernaut,name,31) } else { juggernaut = 0 set_task(5.0,"find_new_jn") } } } public juggdeath() { if(get_pcvar_num(juggernautmodecvar)) { if(read_data(2) == juggernaut) { new jugg = read_data(1) juggernaut = jugg set_user_health(juggernaut, get_pcvar_num(hm_jugg_health)) // ... } else if(read_data(1) == juggernaut) return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public toggle_cmd(id,level,cid) { if(!cmd_access(id,level,cid,2)) { return PLUGIN_HANDLED } new arg1[32] read_argv(1,arg1,31) if(str_to_num(arg1)) { set_pcvar_num(juggernautmodecvar,1) find_new_jn() server_cmd("sv_restard 5") } else { set_pcvar_num(juggernautmodecvar,0) juggernaut = 0 } return PLUGIN_HANDLED }
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