emit_sound and stop with task
Hello i whant to add a task to play a sound for all player in the game and when i get out of my fenwick i whant the sound off.
I do this but it dosn't work can you help me plz thx
Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#define PLUGIN "Fenmaster"
#define VERSION "1.0"
#define AUTHOR "PsYcOpAtHe"
new aiment[33];
new oldmodel[33][33]
new allow[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("voiture","make_aiment");
register_clcmd("supvoiture","delete_aiment");
register_touch("player","player","crash")
}
public plugin_precache()
{
precache_model("models/fenwick.mdl");
}
public make_aiment(id)
{
if(!(get_user_flags(id) & ADMIN_KICK))
{
client_print(id,print_chat,"Tu n'a pas acces a cela n'esseye même pas !");
return PLUGIN_HANDLED;
}
set_view(id, CAMERA_3RDPERSON)
aiment[id] = create_entity("info_target");
entity_set_model(aiment[id],"models/fenwick.mdl");
entity_set_int(aiment[id],EV_INT_movetype,MOVETYPE_FOLLOW);
entity_set_edict(aiment[id],EV_ENT_aiment,id);
entity_set_int(aiment[id],EV_INT_sequence,1);
entity_set_float(aiment[id],EV_FL_animtime,20.0);
entity_set_float(aiment[id],EV_FL_framerate,1.0);
allow[id] = 0
set_task(3.0,"play_sound", id+34,"",0, "b")
return PLUGIN_HANDLED
}
public crash(entid, id)
{
if(allow[entid] == 1 || allow[id] == 1)
return PLUGIN_HANDLED
if(aiment[id] && aiment[entid]) {
new hp = get_user_health(entid)
new hp2 = get_user_health(id)
set_user_health(entid,(hp - 200))
set_user_health(id,(hp2 - 200))
set_user_info(id,"model",oldmodel[id])
return PLUGIN_HANDLED
}
if(aiment[id]) {
new hp = get_user_health(id)
set_user_health(id,(hp - 10))
return PLUGIN_HANDLED
}
if(aiment[entid]) {
set_user_health(id,0)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public delete_aiment(id)
{
remove_entity(aiment[id])
set_view(id, CAMERA_NONE)
allow[id] = 1
if(task_exists(id+34))
{
remove_task(id+34)
}
}
public play_sound(taskid)
{
new id = taskid - 34
emit_sound(aiment[id], CHAN_VOICE, "apache/ap_rotor2.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
}
|