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-   -   delayed client put in server (https://forums.alliedmods.net/showthread.php?t=56775)

firewall 06-20-2007 18:07

delayed client put in server
 
I want to delayed the function client client_putinserver with few seconds in order players to register to steam.some time takes few second till they have steam id validated and nou steam_id_lan


how to i made the delay ?

Lee 06-20-2007 18:08

Re: delayed client put in server
 
client_authorized() is called after authentication with Steam.

firewall 06-20-2007 18:19

Re: delayed client put in server
 
ok but some time takes few seconds till user authentificate with real steam and when aren't authetificated they have user id steam_id_pending.
so when i want to banned them i can't.
here are some logs.
"SmoKerMaN<904><STEAM_ID_PENDING><>" connected, address
SmoKerMaN<904><STEAM_ID_PENDING><>" entered the game
"SmoKerMaN<904><STEAM_ID_PENDING><>" joined team "CT"

some time admins can't loggeg because admins are given upon steam id.

Lee 06-20-2007 18:24

Re: delayed client put in server
 
If you're trying to do something in client_putinserver() that requires a valid SteamID you should be using client_authorized() instead.

Real Steam? Is this a "NoSteam" server?

firewall 06-20-2007 18:30

Re: delayed client put in server
 
both players can play on server even if the don't have steam id but then their user id is steam_id pending.if the player has steam account then is validated and i can see his steamid.I want to give players who have real steam id reserved slot

Lee 06-20-2007 19:50

Re: delayed client put in server
 
In that case, monitor or even contribute to this thread: http://forums.alliedmods.net/showthread.php?t=55661.


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