delayed client put in server
I want to delayed the function client client_putinserver with few seconds in order players to register to steam.some time takes few second till they have steam id validated and nou steam_id_lan
how to i made the delay ? |
Re: delayed client put in server
client_authorized() is called after authentication with Steam.
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Re: delayed client put in server
ok but some time takes few seconds till user authentificate with real steam and when aren't authetificated they have user id steam_id_pending.
so when i want to banned them i can't. here are some logs. "SmoKerMaN<904><STEAM_ID_PENDING><>" connected, address SmoKerMaN<904><STEAM_ID_PENDING><>" entered the game "SmoKerMaN<904><STEAM_ID_PENDING><>" joined team "CT" some time admins can't loggeg because admins are given upon steam id. |
Re: delayed client put in server
If you're trying to do something in client_putinserver() that requires a valid SteamID you should be using client_authorized() instead.
Real Steam? Is this a "NoSteam" server? |
Re: delayed client put in server
both players can play on server even if the don't have steam id but then their user id is steam_id pending.if the player has steam account then is validated and i can see his steamid.I want to give players who have real steam id reserved slot
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Re: delayed client put in server
In that case, monitor or even contribute to this thread: http://forums.alliedmods.net/showthread.php?t=55661.
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