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-   -   TE_SPRITE - Killing/Updating position (https://forums.alliedmods.net/showthread.php?t=56507)

Sylwester 06-15-2007 06:01

TE_SPRITE - Killing/Updating position
 
TE_SPRITE plays 1 cycle and its too long for me. I want it to play only 1 frame for specified player. Is it possible to kill created sprite or update its position?

Rolnaaba 06-15-2007 11:50

Re: TE_SPRITE - Killing/Updating position
 
make the sprite have only one frame O.o

Sylwester 06-15-2007 20:08

Re: TE_SPRITE - Killing/Updating position
 
I mean I want to create sprite in player PreThink, so it's position is always proper (it will move with player) and I don't want to see clones of the same sprite created in previous function calls.

Rolnaaba 06-15-2007 21:33

Re: TE_SPRITE - Killing/Updating position
 
look at gabenmod's rollthedice, it has the following death gaben, perhaps something there could help you.

Sylwester 06-16-2007 02:55

Re: TE_SPRITE - Killing/Updating position
 
I checked it and didn't find anything that could give me any answer on my question. It's not using temp entity.


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