Ok I am lost; fakemeta help
so im trying to use fakemeta to set models which in my understanding is better than cs_set_user_model
the major problem occurs is that i do not know how to call on the user model like CT GIGN i want the player who has gign to be replaced with a swat uniform i know it goes something like new ent = (code here) engfunc(engfuncsetmodel(forget exact code), ent, "new model") some help? |
Re: Ok I am lost; fakemeta help
whats wrong with
engfunc(EngFunc_SetModel,id,"swat") Not sure if swat is the model name you want.. But yeah thats all you need. you don't need to create a new entity.. |
Re: Ok I am lost; fakemeta help
AFAIK EngFunc_SetModel doesn't work with playermodels...correct?
I tried it with set_user_info(id, "model", "modelname"). Are there a better way without cstrike-module? greetz regalis |
Re: Ok I am lost; fakemeta help
Use Set_Model but update the player KeyValue as well (key = "model").
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Re: Ok I am lost; fakemeta help
I don't even play CS but including <cstrike> and using it with cs_get_user_model and cs_set_user_model at round start has never created a problem for me other than corpses revert back to their original model as corpses. If there's a method (like the ones above?) that also keep the corpse as the changed model I'd like to know.
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Re: Ok I am lost; fakemeta help
I have a feeling that this is for your zombie mod so....
Code:
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Re: Ok I am lost; fakemeta help
woot you're the best <3
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Re: Ok I am lost; fakemeta help
just had time to read the code...
it doesnt fix crap =( |
Re: Ok I am lost; fakemeta help
It helps if you tell us what you are trying to fix...
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Re: Ok I am lost; fakemeta help
nvm its basically unfixable with a server size like mine T.T
im going to stick to my old way of doing it, ill see if it works or not |
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