Using velocity
This makes a player's jump distance longer. Does anyone know a good way to "manually" do this with vectors or whatever? velocity_by_aim unfortuantely uses a multiplier (iVelocity) that can't be a float.
Code:
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Re: Using velocity
Try taking a look at this:
http://forums.alliedmods.net/showthread.php?t=49466 |
Re: Using velocity
I'd already seen that but after looking it over the chr_engine stuff again and tinkering with it it might work.
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Re: Using velocity
Hi,
simple multiply the velocity Code:
public SpeedBoost(player) { |
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