set_user_rendering [SOLVED]
Hello everyone.:)
I have a problem with setting player invisible, here is the code: Code:
public eventPlayerSpawn(id) {Thanks in advice! |
Re: set_user_rendering
public eventPlayerSpawn(id) {
if(is_user_connected(id)) { if(INVLVL > 0) { set_user_rendering(id,kRenderFxNone,0,0,0,kRe nderTransTexture,255 - INVLVL * 40); client_print(id,print_chat,"TEST WORKING %i",INVLVL); } } } |
Re: set_user_rendering
Oops, i've prolly deleted ) when posted code here. In the .sma is everyhing ok.
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Re: set_user_rendering
So anybody knows a solution ?
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Re: set_user_rendering
Try this:
Code:
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255 - INVLVL * 40) |
Re: set_user_rendering
Quote:
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Re: set_user_rendering
Then you should test if it works on player spawn (resetHud event)
Maybe add a little delay (set_task(0.2, ....) greetz regalis |
Re: set_user_rendering
Quote:
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Re: set_user_rendering
Oh, i've just forgot to type ",id" at the end of the set_task, now it doesnt give any error BUT it doesnt make me invisible aswell:|
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Re: set_user_rendering
I saw some guy wrote that this function(set_user_rendering) doesn't work in the events, you have to use it with commands. So how I can make a player invisible every new round ?
P.S. I was thinking about forcing user to use a command, but I don't really know how to do that. Anyone can help me ? Or I would like to make that u become invisible only when you use a knife, but I dunno what event I should use. |
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