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-   -   Help me fix invisibility in fun mod (https://forums.alliedmods.net/showthread.php?t=55932)

toben 06-02-2007 10:36

Help me fix invisibility in fun mod
 
I have been fixing the bugs in the fun mod module, but I cant seem to fix invisibility. Help me find out why this works sometimes, sometimes it doesnt and sometimes it works for a few seconds and then doesnt.

case 0:
{
new money=cs_get_user_money(id)
if(money<=invisprice2){
client_print(id, print_chat, "[FUN MOD] You need $%d to get invisibility",invisprice)
return PLUGIN_HANDLED
}
else{
new name[32]
get_user_name(id,name,31)
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,0)
cs_set_user_money(id, money-invisprice)
client_print(id, print_chat, "[FUN MOD] You bought invisibility and you are now invisible for this round.")
set_hudmessage(200, 50, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,"%s bought invsibility! You better run for your life!", name)
}
new alive=is_user_alive(id)
if(alive = 0) {
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,25)
}
}

toben 06-02-2007 10:41

Re: Help me fix invisibility in fun mod
 
whats the code to keep it from removing indents?

regalis 06-02-2007 11:26

Re: Help me fix invisibility in fun mod
 
I wonder how often you will post code without proper tags!?
You will get more people help you if you post your code within [C O D E]-tags...

Anyway...this will not work!
Code:

            new alive=is_user_alive(id)
            if(alive = 0) {
                set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,25)

Also post more code...
greetz regalis

hlstriker 06-02-2007 12:50

Re: Help me fix invisibility in fun mod
 
You can also use [s m a l l] tags which put the fancy color in :O!

Example of same code regalis posted but with small tag...
Code:
new alive=is_user_alive(id); if(alive = 0) {     set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,25); }

flyeni6 06-02-2007 13:52

Re: Help me fix invisibility in fun mod
 
Quote:

Originally Posted by regalis (Post 484893)
Also post more code


toben 06-04-2007 08:41

Re: Help me fix invisibility in fun mod
 
Here is the full length of code. Everything mostly works except invisibility. Yes I have combined code here.

Code:

/*
Fun Mod v2
By: Jose:Radical Mexican aka Darth aka toben
Original code by ~KiLL | Birdman


Installation:
Put the source code to addons/amxmodx/scripting/ folder and compile it.
Or use the compiler on www.amxmodx.org to compile.
Install jetpacks, molotov cocktail, and flamethrower.
Put the compiled .amxx file to addons/amxmodx/plugins/ folder.
Add "funmod.amxx" to your amxmodx plugins.ini with out the quotes.
Put the funmod.cfg file in your addons/amxmodx/configs/ folder. If you don't the mod will pause it self.



Change Log:
2.0 - Rewrite by Jose:Radical-Mexican to fix bugs.
1.2 - The mod works again, Fixed bug when you stay invisibile after you die.

1.1.1 - Added fm_menuonspawn cvar

1.1 - Added Price Cvars and a Config File. Removed Buying Weapons from menu and Gravity 800.

1.0 - First Release

*/


#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <cstrike>
new bool:is_enemy[33]


public plugin_init()
{
        register_plugin("Fun Mod","1.2","Birdman")
        register_cvar("fm_enemytime","60")

        register_cvar("fm_invisprice","10000")
        register_cvar("fm_gravprice","2000")
        register_cvar("fm_hpprice","8000")
        register_cvar("fm_glowprice","1000")
        register_cvar("fm_enemylookprice","16000")
        register_cvar("fm_noclipprice","13000")

        register_cvar("fm_givegrav","0.25")
        register_cvar("fm_givehp","500")
        register_cvar("fm_menuonspawn","1")

        register_cvar("fm_invisprice2","9999")
        register_cvar("fm_gravprice2","1999")
        register_cvar("fm_hpprice2","7999")
        register_cvar("fm_glowprice2","999")
        register_cvar("fm_enemylookprice2","15999")
        register_cvar("fm_noclipprice2","12999")
       
        new menuonspawn = get_cvar_num("fm_menuonspawn")
        register_clcmd( "say funmenu","ShowMenu", -1, "Shows The menu" )
        register_clcmd( "say_team funmenu","ShowMenu", -1, "Shows The menu" )
        register_clcmd( "say_team /funmenu","ShowMenu", -1, "Shows The menu" )
        register_clcmd( "say /funmenu","ShowMenu", -1, "Shows The menu" )
        if(menuonspawn = 1) {
                register_event("ResetHUD", "ShowMenu", "b")
        } else {
                return PLUGIN_CONTINUE
        }
        register_menucmd(register_menuid("\yFun Menu"), (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9), "MenuCommand" )
        new basedir[64]
        new cfgfile[64]
        format(cfgfile, 63, "%s/addons/amxmodx/configs/funmod.cfg", basedir)
        if(file_exists(cfgfile)){
                log_amx("Fun Mod Startup :: Loading Configuration File [ funmod.cfg ]...")
                server_cmd("exec %s", cfgfile)
                log_amx("Fun Mod Startup :: Configuration File Loaded [OK]")
        }else{
                log_amx("Fun Mod Startup :: Configuration File NOT FOUND [ Pausing Fun Mod ]")
                server_cmd("amxx pause funmod")
        }

        return PLUGIN_CONTINUE
}

public ShowMenu(id)
{
        new szMenuBody[256]
        new keys
       
        new invisprice = get_cvar_num("fm_invisprice")
        new gravprice = get_cvar_num("fm_gravprice")
        new hpprice = get_cvar_num("fm_hpprice")
        new glowprice = get_cvar_num("fm_glowprice")
        new enemylookprice = get_cvar_num("fm_enemylookprice")
        new noclipprice = get_cvar_num("fm_noclipprice")
        new givegrav = get_cvar_float("fm_givegrav")
        new givehp = get_cvar_num("fm_givehp")

        new nLen = format(szMenuBody, 255, "\yFun Menu^n" )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w1. Invisibility - $%d",invisprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w2. Gravity - ",givegrav,gravprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w3. Give me %d hp - $%d",givehp,hpprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w4. Make me glow - $%d",glowprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w5. Enemy look - $%d",enemylookprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w6. Buy NoClip - $%d",noclipprice )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w7. /buyjet for jetpack $5000" )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w8. /buyft for flamethrower $2400" )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w9. /molotov $1200" )
        nLen += format(szMenuBody[nLen], 255-nLen, "^n\w0. Exit" )

        keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9)
        show_menu( id, keys, szMenuBody, -1 )

        return PLUGIN_CONTINUE
}

public MenuCommand(id, key)
{
        new invisprice = get_cvar_num("fm_invisprice")
        new gravprice = get_cvar_num("fm_gravprice")
        new hpprice = get_cvar_num("fm_hpprice")
        new glowprice = get_cvar_num("fm_glowprice")
        new enemylookprice = get_cvar_num("fm_enemylookprice")
        new noclipprice = get_cvar_num("fm_noclipprice")
        new givegrav = get_cvar_float("fm_givegrav")
        new givehp = get_cvar_num("fm_givehp")
       
        new invisprice2 = get_cvar_num("fm_invisprice2")
        new gravprice2 = get_cvar_num("fm_gravprice2")
        new hpprice2 = get_cvar_num("fm_hpprice2")
        new glowprice2 = get_cvar_num("fm_glowprice2")
        new enemylookprice2 = get_cvar_num("fm_enemylookprice2")
        new noclipprice2 = get_cvar_num("fm_noclipprice2")
       
        switch( key )
        {
                case 0:
                {
                        new money=cs_get_user_money(id)
                        if(money<=invisprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to get invisibility",invisprice)
                                return PLUGIN_HANDLED
                        }
                        else{
                                new name[32]
                                get_user_name(id,name,31)
                                set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,0)
                                cs_set_user_money(id, money-invisprice)
                                client_print(id, print_chat, "[FUN MOD] You bought invisibility and you are now invisible for this round.")
                                set_hudmessage(200, 50, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
                                show_hudmessage(0,"%s bought invsibility! You better run for your life!", name)
                        }
                        new alive=is_user_alive(id)
                        if(alive = 0) {
                                set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha,25)
                        }
                }

                case 1:
                {
                        new money=cs_get_user_money(id)
                        if(money<=gravprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to have your gravity set to %d",gravprice,givegrav)
                                return PLUGIN_HANDLED
                        }
                        else{
                                set_user_gravity(id, givegrav)
                                cs_set_user_money(id, money-gravprice)
                                client_print(id, print_chat, "[FUN MOD] Your gravity is now %d for this round",givegrav)
                        }
                }

                case 2:
                {
                        new money=cs_get_user_money(id)
                        if(money<=hpprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to have your health rise %d",hpprice,givehp)
                                return PLUGIN_HANDLED
                        }
                        else{
                                set_user_health(id, givehp)
                                cs_set_user_money(id, money-hpprice)
                                client_print(id, print_chat, "[FUN MOD] You bought %d health for this round only",givehp)
                        }
                }

                case 3:
                {
                        new money=cs_get_user_money(id)
                        if(money<=glowprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to glow",glowprice)
                                return PLUGIN_HANDLED
                        }
                        else{
                                cs_set_user_money(id, money-glowprice)
                                set_user_rendering(id,kRenderFxGlowShell, 0,255,0, kRenderNormal,16)
                                client_print(id, print_chat, "[FUN MOD] You bought glow for this round only")
                        }
                }

                case 4:
                {
                        new money=cs_get_user_money(id)
                        if(money<=enemylookprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to look like enemy",enemylookprice)
                                return PLUGIN_HANDLED
                        }
                        else{
                                new Float:enemy_time = get_cvar_float("fm_enemytime")
                                new enemytime = get_cvar_num("fm_enemytime")
                                new enemy_id[3]
                                num_to_str(id,enemy_id,2)
                                {
                                        if (get_user_team(id)==1)
                                        {
                                                cs_set_user_model(id, "sas")
                                        }
                                        else
                                        {
                                                cs_set_user_model(id, "arctic")
                                        }
                                }
                                is_enemy[id]=true
                                set_task(enemy_time,"unenemy",1000+id,enemy_id,2)
                                cs_set_user_money(id, money-enemylookprice)
                                client_print(id, print_chat, "[FUN MOD] You now look like enemy for %d seconds",enemytime)
                        }
                }

                case 5:
                {
                        new money=cs_get_user_money(id)
                        if(money<=noclipprice2){
                                client_print(id, print_chat, "[FUN MOD] You need $%d to buy NoClip",noclipprice)
                                return PLUGIN_HANDLED
                        }
                        else{
                                set_user_noclip(id, 1)
                                cs_set_user_money(id, money-noclipprice)
                                client_print(id, print_chat, "[FUN MOD] You bought NoClip for this round only")
                        }
                }

                case 6: client_cmd(id,"say /buyjet");
                case 7: client_cmd(id,"say /buyft");
                case 8: client_cmd(id,"say /molotov");
                case 9: client_print(id, print_chat, "[FUN MOD] You exited the menu" )


        }

        return PLUGIN_HANDLED
}

public unenemy(enemy_id[])
{
        new id = str_to_num(enemy_id)
        cs_reset_user_model(id)
        client_print(id, print_chat, "[FUN MOD] You look like you should now")
        is_enemy[id]=false
}


regalis 06-04-2007 13:23

Re: Help me fix invisibility in fun mod
 
Try this one please ;)
Code:
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0)

greetz regalis

toben 06-04-2007 14:25

Re: Help me fix invisibility in fun mod
 
Thanks,

Now how do I check if the round restarted to remove invisibility?

Arkshine 06-04-2007 14:38

Re: Help me fix invisibility in fun mod
 
take a look here : http://forums.alliedmods.net/showthread.php?t=42159


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