Checking User Origins / Creating Barriers
Picture cs_militia. I want to create a barrier that runs through the boxes in the front yard. Should a terrorist pass through this invisible obstruction before one minute has passed he should be slayed. Counter-Terrorists must be able to proceed through it without problem. The problem is that the Terrorist team is permitted to rush through the sewers and continue through CT spawn and back into the front yard.
What would be the easiest solution to this that isn't too taxing on the server? I'd prefer to stay away from using set_task() to check complicated user origins. Some kind of barrier is what I really want. |
Re: Checking User Origins / Creating Barriers
I would use an invisible entity check if they touched it.
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