ESF attacks...
is here some1 which know esf attacks numbers ?
i know 1 , 6 is for kamehameha e.g get_user_weapon(id) == 6 // this is kamehameha Thanks .Blondu |
Re: ESF attacks...
Code:
enumSource: http://www.amxmodx.org/funcwiki.php?...19#const_atype |
Re: ESF attacks...
no, thats the Lynx ESF module...
btw other question How is that msg WeaponList? |
Re: ESF attacks...
Quote:
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Re: ESF attacks...
1.2.3 weaponlist:
"weapon_melee" "weapon_sword" "weapon_kiblast" "weapon_genericbeam" "weapon_gallitgun" "weapon_kamehameha" "weapon_destructodisc" "weapon_solarflare" "weapon_eyelaser" "weapon_friezadisc" "weapon_specialbeamcannon" "weapon_spiritbomb" "weapon_bigbang" "weapon_fingerlaser" "weapon_finalflash" "weapon_masenko" "weapon_deathball" "weapon_burningattack" "weapon_scatterbeam" "weapon_candy" "weapon_scattershot" "weapon_powerbeam" "weapon_mouthblast" "weapon_finishingbuster" "weapon_sensu" "weapon_dragonball" "weapon_bodypart" "weapon_shieldattack" "weapon_regeneration" "weapon_renzoku" "weapon_kametorpedo" "weapon_telekinesis" "weapon_flamethrower" and they start from 1 not from 0 |
Re: ESF attacks...
and the new atacks from ECX RC2 are?...like raditz ... ty :)
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Re: ESF attacks...
they are replacements of the current ones
e.g. jubeikame is a normal khh with different sprites/sounds/damage |
Re: ESF attacks...
where does generic ball fit in? editing genericbeam doesnt affect the genericball attack :S
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