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-   -   ESF attacks... (https://forums.alliedmods.net/showthread.php?t=55772)

B1ondu 05-29-2007 12:19

ESF attacks...
 
is here some1 which know esf attacks numbers ?

i know 1 , 6 is for kamehameha

e.g get_user_weapon(id) == 6 // this is kamehameha


Thanks

.Blondu

v3x 05-29-2007 18:02

Re: ESF attacks...
 
Code:

enum
{
        Attack_Kamehameha = 1,
        Attack_SpiritBomb,
        Attack_GalletGun,
        Attack_FinalFlash,
        Attack_Renzoku,
        Attack_Kametorpedo,
        Attack_GenericBeam,
        Attack_Throw,
};

1-8

Source: http://www.amxmodx.org/funcwiki.php?...19#const_atype

B1ondu 05-30-2007 06:34

Re: ESF attacks...
 
no, thats the Lynx ESF module...

btw other question

How is that msg WeaponList?

dutchmeat 05-30-2007 08:19

Re: ESF attacks...
 
Quote:

Originally Posted by B1ondu (Post 483333)
is here some1 which know esf attacks numbers ?

i know 1 , 6 is for kamehameha

e.g get_user_weapon(id) == 6 // this is kamehameha


Thanks

.Blondu

Open up game.dll with Notepad or a hexeditor, find 'weapon_kamehameha', and there you have your list with all the weapons (the first weapon has the number 0).

Greenberet 05-31-2007 02:12

Re: ESF attacks...
 
1.2.3 weaponlist:
"weapon_melee"
"weapon_sword"
"weapon_kiblast"
"weapon_genericbeam"
"weapon_gallitgun"
"weapon_kamehameha"
"weapon_destructodisc"
"weapon_solarflare"
"weapon_eyelaser"
"weapon_friezadisc"
"weapon_specialbeamcannon"
"weapon_spiritbomb"
"weapon_bigbang"
"weapon_fingerlaser"
"weapon_finalflash"
"weapon_masenko"
"weapon_deathball"
"weapon_burningattack"
"weapon_scatterbeam"
"weapon_candy"
"weapon_scattershot"
"weapon_powerbeam"
"weapon_mouthblast"
"weapon_finishingbuster"
"weapon_sensu"
"weapon_dragonball"
"weapon_bodypart"
"weapon_shieldattack"
"weapon_regeneration"
"weapon_renzoku"
"weapon_kametorpedo"
"weapon_telekinesis"
"weapon_flamethrower"

and they start from 1 not from 0

CipryXXX 06-01-2007 07:26

Re: ESF attacks...
 
and the new atacks from ECX RC2 are?...like raditz ... ty :)

Greenberet 06-01-2007 07:54

Re: ESF attacks...
 
they are replacements of the current ones
e.g. jubeikame is a normal khh with different sprites/sounds/damage

KYnetiK 06-19-2008 05:58

Re: ESF attacks...
 
where does generic ball fit in? editing genericbeam doesnt affect the genericball attack :S


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