Re: [USEFUL SIGNATURES]
Okay, I want to gibsplode my slay victims >.<
|
Re: [USEFUL SIGNATURES]
Quote:
But you could use the bloodSpray, thats cool lookin |
Re: [USEFUL SIGNATURES]
Added
CreateEntityByName DispatchSpawn I also wrote some stock natives for use with these functions: http://forums.alliedmods.net/showthread.php?t=55697 |
Re: [USEFUL SIGNATURES]
I'm thinking it might be a good idea to throw this up on the AM Wiki because this might not get "bumped"
|
Re: [USEFUL SIGNATURES]
http://wiki.alliedmods.net/Useful_Si...s_%28Source%29 :)
All functions posted, along with example calls :) |
Re: [USEFUL SIGNATURES]
You should sig scan DispatchEffect, then you have at least 10 more effects available to you including bloodspray (provided you can search for some effects in the SDK)
|
Re: [USEFUL SIGNATURES]
You usually can mooman2 :)
|
Re: [USEFUL SIGNATURES]
I think you should use UTIL_SetSize instead of SetMinMaxSize (which is static)
The linux symbol for that is _Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_ |
Re: [USEFUL SIGNATURES]
This might be a really noob question but how do I use this? All I sorta know how to do is plugins :( Do I make this a inc file or something?
Thanks in advance. |
Re: [USEFUL SIGNATURES]
Read this page on how to use signatures with 'SDKTools'
http://wiki.alliedmods.net/SDKTools_...Development%29 If you want to use the signatures on this page you need to combine the signature and mask into one. The mask is a string of x's and ?'s the exact same length as the signature. GO through the signature replacing all ? spots with \x2A (I think) |
| All times are GMT -4. The time now is 18:13. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.