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-   -   WalkGuard - no camping/climbing/bug using - V1.3.2 (https://forums.alliedmods.net/showthread.php?t=55245)

ConnorMcLeod 06-29-2008 16:07

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by kobatz (Post 622726)
Hello your plugin is awesome in one word :)
i have a conflict with atac 2.5.5.5 and also atac 3.1
Players are killed for no reason few times on a map.Nothing in serv. logs or in players console :(
What can i do please help?best regards Kobatz

http://forums.space-headed.net/viewtopic.php?t=172

kamermanbrkamermanbr 07-28-2008 13:00

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
very very good, tanksh!

user-cfg 09-16-2008 07:33

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Very nice plugin indeed. But, can anyone edit the way how ZONE_MODE_CHEATER_T2 works 4 my request? PLEASE :D

Basically, the thing that i need is that the cheater zone for CT to work like this:
- slay if a CT passes before the roundtime reaches x:yy (1:00 for example)
- if the CT passes before 1:00 he will be slayed
- if the CT passes after 1:00 he will pass safely through the zone (smth like...the zone disables)
- if the bomb has been planted, the zones should be disabled and the CT passes also safely through the zone

So...the ideea is to block the CT's to a certain perimeter of the bombsite and the T's have a better chance of reaching the bombsite.

Plug me up 10-14-2008 18:33

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
still suported?
is there any way to make the zones visible like hlg skyguard?
and/or show a message to the player that hit the zones without hav to install another plug that does that
would b very useful
+karma if any1 helps
tnkx

DefaultBR 10-14-2008 23:57

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
this Plugin is Nice !!!!

i have only one problem with it....

after 100~150 rounds it dont work anymore =\...

Dont slap/dont show the timer in the Screen...
its really STOP =\

someone now why?

thy cya =)

BloodMan 10-18-2008 14:37

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
I'll definetley try thi.

DefaultBR 10-26-2008 01:24

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
someone good at scripting can edit it? its still stop work after 50+round +-

or the owner of the plugin if he is still alive =\...

can someone look why in the code?

Plug me up 11-02-2008 17:35

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
why the hell i aways hav to restart (and not sv_restartround) my server when i want to turn this ******* on/off?

who fix this will gain +karma

endeffects 12-02-2008 08:47

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
beside the problem that the walkguard zones
stop working and work only for a few player
i'Ve noticed that the block zone don't works too.
it means the players are able to enter such areas
which the plugin should prevent.

Frogstomp 01-07-2009 00:17

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
is it possible that someone could make walkguard load the wad texture file of the default maps (de_dust cs_office etc) maps so the block zones could have textures, so you know where the zones are and make it more realistic rather then a area of nothing blocking you

Halo Mod 4Ever 01-12-2009 20:21

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
ml_notfound zm exit vs?

amxnoob 01-16-2009 20:31

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
When I press "save all zones" it just closes the WG-Menu and don't save the zones :|
The first time I didn't even recognized it and after the mapreload all my zones are down the drain :cry:

I have (good old :mrgreen:) AMXMODX v1.76c

Jack86 01-18-2009 21:03

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
How can i make this plugin count only spawns as camp zones, or is there plugin that does this seperately ?

Frogstomp 01-20-2009 06:14

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by Jack86 (Post 746512)
How can i make this plugin count only spawns as camp zones, or is there plugin that does this seperately ?

you simply make a camp zone there

sappounet 01-25-2009 17:57

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Hello,

What a nice plugin !

Is it possible to get a special block category that only block grenades to go through ? it's to fix all flashbugs on all maps that are not fixed with the drax's version of maps.

I also would like to be able to create colored blocks. Is it possible to do that ?

Thanks

SAP

Ser_UFL 03-07-2009 09:12

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Is it possible to make block-zone for specific team?

TeoNoman 03-21-2009 07:22

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Sometimes this plugin provokes ATAC and players get warnings or even kicks/bans. Plz fix.

Arkshine 03-21-2009 12:29

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
http://forums.space-headed.net/viewtopic.php?t=172

shawshank 03-23-2009 22:19

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
can i apply camping zones to specific teams?? kinda stupid to make the hostage room a camping zone if the CTs will just be slapped when they go in there.

Arkshine 03-24-2009 07:50

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Read the description on the first message, about "camper-zone" and you will get your answer.

shawshank 03-24-2009 17:54

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by arkshine (Post 787870)
Read the description on the first message, about "camper-zone" and you will get your answer.

my bad, i should have said HOW do i apply it to a specific team because i cannot figure it out.

shawshank 03-26-2009 12:51

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by shawshank (Post 788336)
my bad, i should have said HOW do i apply it to a specific team because i cannot figure it out.

no one can help?

8088 03-26-2009 13:26

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
When editting a zone, keep pressing 1 (change zone-mode) until the mode of your choice appears.

Is3 05-01-2009 08:34

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
In Day Of Defeat , cheater sides and block not working :/

TwinRraZzorR 05-04-2009 02:22

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
1 Attachment(s)
Quote:

Originally Posted by mogel (Post 477672)
  • block-zone
  • blocks a specific area, like the SkyWalkGuard from HLGuard ... but the player will not teleport and stuck

in my case i run a death match (with bots) server , and i am wondering if you can make the plugin more "liter" for me , because i don't use the other options .
so i need it to include only this fonction > block-zone .

For ppls who use bots (like me) ,you have also to rewrite the navigaion file fot them :
> sipmly open the waypoints editor and removes way points from blocked areas
you may also need to add some points like the "goal" one in the middle of the allowed area (for exemple)
but also don't forget to backup the original wp.File before proceding .
___

update :
This is some map.spawns.cfg's & waypoint files for some maps remaked for this plugin ,the archive include also my walkguard configuration for those maps :
as_oilrig
cs_747
cs_italy
de_cbble
de_dust
de_nuke
de_train
hope you injoy it !

--kml-- 05-04-2009 10:25

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Introduction


with WalkGuard can u define 3 zones

did u mean by

u can

?

Kitami 06-25-2009 21:49

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Is there a way to increase the time limit from 30 seconds that's a bit short I was hoping like 60 seconds.

`666 06-26-2009 08:59

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
just find 30 (only 1 there) in sma & change it to what ever you want, just a guess :P

Kukulis :* 06-26-2009 09:27

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Lithuanian translation
Code:

[lt]
WALKGUARD_KILL_MESSAGE = jus iejote į zona, kuri yra pazymeta kaip cyteriu zona
WALKGUARD_CAMPING_INIT = -= tychu-zona - kelios sekundes iseiti =-
WALKGUARD_CAMPING_DAMG = -= tychu-zona - jus gavote zalos =-
WALKGUARD_CAMPING_TIME = -= tychu-zona - %i sekundes iseiti =-
ZONE_FILE_SAVED = zonos-failas issaugotas '%s'
ZONE_FULL = zonos yra pilnos, pasalinkite senesnes ar nenaudojamas zonas
WGM_ZONE_FOUND = %s^n%i zonos surastos
WGM_ZONE_CURRENT_CAMP = %s (srove %i -> '\d%s\w' [zala paskui '\d%i\w' sekundes])
WGM_ZONE_CURRENT_NONE = %s (srove %i -> '\d%s\w')
WGM_ZONE_EDIT = %s^n1 - redaguoti einamaja zona
WGM_ZONE_CHANGE = %s^n      2 <- perziureti    3 -> kitas
WGM_ZONE_CREATE = %s^n4 - sukurti nauja zona
WGM_ZONE_DELETE = %s^n6 - \rpasalinti\w einamaja zona
WGM_ZONE_SAVE = %s^n9 - issaugoti visas zonas
WGM_ZONE_EXIT = %s^n0 - baigti
WGE_ZONE_CURRENT_CAMP = %s^n1 - pakeisti zonos-moda -> '\d%s\w', zala paskui '\d%i\w' sekundes
WGE_ZONE_CURRENT_NONE = %s^n1 - pakeisti zonos-moda -> '\d%s\w'
WGE_ZONE_CURRENT_CHANGE = %s^n      2 <- maziau      3 -> daugiau
WGE_ZONE_SIZE_INIT = %s^n4 - pakeisti dydi '\d%s\w'
WGE_ZONE_SIZE_MINS = %s^n      \r5 <- auksciau      6 -> placiau\w
WGE_ZONE_SIZE_MAXS = %s^n      \y7 <- auksciau      8 -> placiau\w
WGE_ZONE_SIZE_STEP = %s^n      9 - augimas \d%i\w vienetai
WGE_ZONE_SIZE_QUIT = %s^n0 - atgal
TRANSLATE_X_KOORD = x-koordinates
TRANSLATE_Y_KOORD = y-koordinates
TRANSLATE_Z_KOORD = z-koordinates
ZONE_MODE_NONE = nera funkciju
ZONE_MODE_CAMPER = tychu-zona
ZONE_MODE_CAMPER_T1 = tychu-zona komandai 1 (pvz. teroristas)
ZONE_MODE_CAMPER_T2 = tychu-zona komandai 2 (pvz. policininkas)
ZONE_MODE_BLOCKING = blokuoti visus zaidejus
ZONE_MODE_CHEATER = cyteriu-zona, uzmusti
ZONE_MODE_CHEATER_T1 = cyteriu-zona (komanda 1 [pvz. teroristas]), uzmusti
ZONE_MODE_CHEATER_T2 = cyteriu-zona (komanda 2 [pvz. policininkas]), uzmusti
ZONE_KILL_INIT = \yDEMESIO!\w Pasalynti enamaja zona?
ZONE_KILL_ASK = %s^n^n^n1 - ne^n^n0 - \rtaip, pasalinti\w
ZONE_KILL_YES = zona pasalinta
ZONE_KILL_NO = zona NE pasalinta


Kitami 06-26-2009 15:31

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by `666 (Post 857542)
just find 30 (only 1 there) in sma & change it to what ever you want, just a guess :P

Thats what I was going 2 do but I was afraid of fucking up the script lol.

Gloomy 08-06-2009 11:22

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by Kitami (Post 857189)
Is there a way to increase the time limit from 30 seconds that's a bit short I was hoping like 60 seconds.

reverse situation

1 question:
how to make the countdown begins not with 5 seconds and from 0

I found the code in the row but changed to 1 does not change ((

Code:

public EditMenuAction(player, key) {
        key = (key == 10) ? 0 : key + 1
        switch(key)
        {
                case 1: {
                                // nдchster ZoneMode
                                new zm = -1
                                zm = pev(zone[index], ZONEID)
                                if (ZONEMODE:zm == ZM_KILL_T2) zm = 0; else zm++;
                                set_pev(zone[index], ZONEID, zm)
                                OpenEditMenu(player)
                        }
                case 2: {
                                // Campertime runter
                                new ct = pev(zone[index], CAMPERTIME)
                                ct = (ct > 1) ? ct - 1 : 1
                                set_pev(zone[index], CAMPERTIME, ct)
                                OpenEditMenu(player)
                        }
                case 3: {
                                // Campertime hoch
                                new ct = pev(zone[index], CAMPERTIME)
                                ct = (ct < 30) ? ct + 1 : 30
                                set_pev(zone[index], CAMPERTIME, ct)
                                OpenEditMenu(player)
                        }
                case 4: {
                                // Editier-Richtung дndern
                                direction = (direction < 2) ? direction + 1 : 0
                                OpenEditMenu(player)
                        }
                ......................................


                        }
        }
}

Case 2 line 3
Help Plz !

QualiTy 08-07-2009 08:47

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Bad LT translation by Kunkulis.

xlenonz 09-12-2009 08:01

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
some one send dust2 inferno aztec base blocks ?

Owyn 09-13-2009 04:45

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
suggestion:
would be nice to have exception zones, like you make everything into a block zone then make little zones "anti-block zone" where block zone doesn't work

bombs1te 10-05-2009 12:25

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
I understand how work this.help.what I tipyng in console

Semmy 01-14-2010 15:36

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by bombs1te (Post 953120)
I understand how work this.help.what I tipyng in console

Just type walkguardmenu.

2mogel Very nice plugin. Thank u!!! :up: Friendfull!!

mAr7obg 01-27-2010 15:57

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
How do I know when it is outside the area?

Lorbaer 01-29-2010 10:05

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Hi,
i have seen, that the plugin should work in DOD, but only the "blockallplayers" boxes are working.
Using
AMXMODX v1.8.1.3746
MetaMod v1.19

All other types of boxes do nothing. Even after restart of Map or Server.
Any help for this?


greetings

AlexALX 03-09-2010 19:25

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
How fix this? http://www.youtube.com/watch?v=mRj3zP81hXI

This bug when you run cs 1.6 in windows mode and when time out (1-2 seconds) move windows... timer reset... hope you understand me...

amxxlover 03-13-2010 21:02

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
The blocking feature, would it be possible by a code edit to make it only blocking a defined team instead of both/all? I tried to understand how the bocking is done but couldnt find much about it inside the code. I expected to find here the handling what to do when the player enter a blocked area.

PHP Code:

public ZoneTouch(playerzone) {

    new 
zm pev(zoneZONEID)
    new 
userteam get_user_team(player)
    
    
// Admin mit Immunity brauchen nicht
    
if (admin_immunity && (get_user_flags(player) & ADMIN_IMMUNITY)) return
    
    
// Kill Bill
    
if ( (ZONEMODE:zm == ZM_KILL) || ((ZONEMODE:zm == ZM_KILL_T1) && (userteam == 1)) || ((ZONEMODE:zm == ZM_KILL_T2) && (userteam == 2)) ) 
        
set_task(0.1"ZoneModeKill"player)
    
    
// Camping
    
if ( (ZONEMODE:zm == ZM_CAMPING) || ((ZONEMODE:zm == ZM_CAMPING_T1) && (userteam == 1)) || ((ZONEMODE:zm == ZM_CAMPING_T2) && (userteam == 2)) ) {
        if (!
camping[player]) {
            
client_print(playerprint_center"%L"player"WALKGUARD_CAMPING_INIT")
            
// Gratulation ... Du wirst beobachtet
            
camperzone[player] = zone
            campertime
[player] = get_gametime()
            
camping[player] = get_gametime()
            
set_task(0.5"ZoneModeCamper"TASK_BASIS_CAMPER player__"b")
        } else {
            
// immer fleissig mitzählen
            
camping[player] = get_gametime()
        }
    }




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