Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Hi,
Quote:
hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
You should add in pfn_touch() function a check for 'zone' because its causes an 'Invalid Entity' error with some others plugins. (Like Throwing Knives. It happened when you collect knives from the ground)
Something like: Code:
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Who converted to fakemeta and used pfn_touch which still requires engine but is not included?
Why would you need fakemeta_util? instead of causing all the problems with compiling (meaning people don't understand they need the include). Just take what you need and put it in the plugin itself. IE. fm_is_valid_ent you don't need that since pev_valid has been created. Stick with your engine version instead of a bad fakemeta conversion that wasn't done by you. I still think a camp zone cooldown is a good idea, to stop players from returning too quickly. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
1 Attachment(s)
great job dude
well as i can see, the plugin is stable and still no one posted his wgz files?? why? there should be a collection for the default maps i secured most of the default maps against buguse (assault, milita, office, aztec, cbble, dust2, inferno, nuke) i will upload italy tommorrow or so... as said these are only the buguse areas i didnt include camping positions. feel free to use them and/or add some more areas:mrgreen: i put the wg.amxx in debug mode and my amx logs are getting spammed with an error L 06/18/2007 - 02:47:36: [FAKEMETA] Invalid entity L 06/18/2007 - 02:47:36: [AMXX] Displaying debug trace (plugin "walkguard.amxx") L 06/18/2007 - 02:47:36: [AMXX] Run time error 10: native error (native "pev") L 06/18/2007 - 02:47:36: [AMXX] [0] walkguard.sma::pfn_touch (line 197) what am i doing wrong? |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Can you add up to 45 seconds for camping time ?
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
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very nice!!!! |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
could you please put a configurable disable timer for each zone? like st3reo said
for example on rush zone delay timer 0 (so instant slay) and disable the rush zone automatically after 45 seconds or 1 minute |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Very nice work Mogel, this is great (also for things like not letting players cross maps like aim_ak-colt xD) - +Karma, though I'll test it later.
EDIT: Just thought of something, although it might be too much trouble, I'm not sure since I'm not a coder myself, I think it'd be great if you could add custom messages on the spot for zones. For example you create a CT camper zone on the rooftop of the building next to the truck in cs_assault, and add the message "Don't camp on this rooftop" display whenever a player enter is, and/or preferably even comes close to it, so they can refrain from doing it in the first place. Rather than just going like "Don't Camp" or "Don't Cheat" and stuff. Another example, make a block zone in aim_ak-colt that stretches across the middle to both sides, with it's message being "Don't cross the map", or rather, "Don't attempt to cross the map" since it'd be impossible anyway. So yeah, custom messages admins can put in on the spot and edit when they want. Oh yes, I forgot to ask: do the zones stay after -changing map -restarting map/server -disabling and re-enabling the plugin? And can you edit them or remove them individually after you're done with them and have closed the menu? |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
they stay after all 3 because the zones get saved in a file
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Oh yes, my fault.
Well then I've got two questions left: -Can zones be edited/removed after closing the menu? -Can the ability be added for admins to give zones custom messages? |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Great plugin, works good - thank you!
EDIT Yes, Black, they can be edited/removed all the time. Custom messages for the zones would be very helpful. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
This is one of the greatest plugin i use on my servers but i noticed when you stand on the blocked walls you have no accuraty just as you stand on ladders and when you walk agains it you are shaking, the plugin would be even greater if this wasn't there. Also i missing a no shootable wall because now you can shoot thru walls just as there no walls although it is still a great plugin without my ideas!
edit: What is the difference between the start post plugin (engine) and the fakema version plugin? only the module it uses or anything else because now i still use the 1.2 engine version. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Thanks dude ;)
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
I use this plugin too and it's just great ;)
+karma |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Ok just installed this mod onto my Assault server to stop CT's camping on the tower.
A couple of questions/requests: Can it be set to activate at a certain time...IE will start to lose health when the timer reaches 1 minute (rather than allow them up for only 25 seconds) At the moment, all they have to do is get on the tower, wait 20 seconds (25 second camp time) get off the tower and get back up again. What I'd prefer to do is set a zone that is 'restricted' after a certain timelimit. The map time is 1min 45 seconds. It takes approx 17 seconds to run from CT spawn to hostages (therefore 17 seconds in + 17 seconds out) There's 34 seconds gone + allow time for killing on way in and way out give them about a minute in total. So any CT's on the noob tower should lose damage after the 1 minute mark. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Great job, just working fine for me! Thanks!
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
@soul
I had the same "problem" with some maps. Workaround for me was to make the areas bigger and reduce the counter. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
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I want them to be able to use (for example) the tower up until a certain time before they start receiving damage. If I make the area bigger and make the count-down smaller they will be forced to rush. From what I am concerned, the noob tower is a viable beginning point to eliminate rushing t's (rush would be over if 45 seconds have passed) so CT's should be moving in by then. Seeing as there is 1.45 on the timer, any CT's hiding on the tower after 1 minute should receive damage ever few seconds to encourage them to move. Making a 45 second zone is no good, because if CT's retreat back to the noob tower to camp at say the 1.10 mark, then they wont get told to move along till there is only 30 seconds to go. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
@soul
I understand, for this situation a delay is the only way. EDIT Forgot to load the engine module :( - problem solved. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
hello, i found that this plugin is key sensitive, for example if i have a map de_Dust 2 & the configuration file set for de_dust 2 it will not work, can this be fixed?
& please add a timer for all 3 zones so they can be turned off automatically after that specific time & option to turn off zone after bomb plant overall it's the most useful plugin for cs |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
bug: when i make new zones on some maps, sometimes the lines that make up the box dissappears, and that zone doesnt work anymore
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Quote:
Quote:
hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
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but all zone's will draw with the option MSG_ONE_UNRELIABLE ... that mean ... the server try to send to your client the command, that he has to draw a line ... but if on your screen to many lines the server can drop this command ... the client will not draw this line ... some milliseconds the line will dissappear if i use the option MSG_ONE to draw the lines than the lines will not dissappear ... but players will kicked randomly with channel overflow message Quote:
hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
; V1 - WalkGuard Zone-File
; <zonename> <position (x/y/z)> <mins (x/y/z)> <maxs (x/y/z)> [<parameter>] ; ; ; parameter ; ; - wgz_camper <time> ; - wgz_camper_t1 <time> ; - wgz_camper_t2 <time> ; - wgz_camper_t3 <time> ; - wgz_camper_t4 <time> ; wgz_camper -1647.0 69.8 405.2 -132 -712 -82 132 712 82 20 wgz_camper 121.8 45.0 417.5 -132 -732 -82 132 732 82 20 playground_x if its made too big, zone wont even show up at all after map change! the editor says its there (red line points), but after save/mapchange/reload, the zone is not there (actual box lines dont show up, and it is the only box in view, all i see is a red line that points to it, and sometimes that even points to the wrong place) |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
I'm just waiting with getting and using this plugin until custom messages have been added...
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Wow. mogel :up::up:
This plugins is kinda ULTIMATE!!! |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
hey this is a great plugin that i really want to use, but there are some bugs that i should point out.
Code:
L 10/14/2007 - 15:59:04: [AMXX] Displaying debug trace (plugin "walkguard.amxx")oh btw, ive been around here for a long time already, but decided to finally register so i can post since i really like this plug in. I hope it can be fixed |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Find these at the top of the code and change the 32's to 33, then recompile.
Code:
new camperzone[32] // letzte Meldung der CamperZone |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
I get this error message, how can I fix it ?
Code:
L 10/21/2007 - 16:16:20: [FAKEMETA] Invalid entityCode:
if (!pev_valid(zone) && !pev_valid(player)) return PLUGIN_CONTINUE |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Code:
if (!pev_valid(zone) || !pev_valid(player)) return PLUGIN_CONTINUETry : Code:
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Re: WalkGuard - no camping/climbing/bug using - V1.3.1
lol that code makes it so it is impossible to pick up weapons or open doors, etc...basically you won't be able to touch any entities
i have also been getting hella of these errors: [AMXX] Run time error 10: native error (native "pev") [AMXX] [0] walkguard.sma::pfn_touch (line 197) |
Re: WalkGuard - no camping/climbing/bug using - V1.3.1
1 Attachment(s)
return FMRES_HANDLED ---> return FMRES_IGNORED
And this version is fully fakemeta, and can be compiled using the web compiler. |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Hi,
added V1.3.2 to attachment ... no fakemeta_util requiered (thx djmd378 [post above]) hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
the walkguard stops working after a few rounds,
any ideas how to fix this? |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Moin,
please post the errors from the logfiles hand, mogel |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
I don't think I've ever complimented anyone on their plugin before.. Really nice job! I really wasn't looking forward to coding this plugin and so you've saved me a whole bunch of time - I only need to strip it down and add a few small parts to suit my needs.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Hello your plugin is awesome in one word :)
i have a conflict with atac 2.5.5.5 and also atac 3.1 Players are killed for no reason few times on a map.Nothing in serv. logs or in players console :( What can i do please help?best regards Kobatz |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Nice plugin, thank you. Just one thing whenever i seem to create a zone on a func_door entity or teleport entity's the outline for the zone dissapears and doesnt work. is there anything that can be done about that?.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
I love this...I use it for my Zombie Plague server and it helps prevent campers so the server is fair...and zombies dont always get pwned...
---Stixsmaster |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
The zone seems to only effect some players, some people who dont have immunity or even admin can still stand in the zone without getting killed, anyone know why this is happening?
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