Re: WalkGuard - no camping/climbing/bug using - V1.3.2
is possible to add a push entity zone for this plugin ? pev_velocity & pev_impulse
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
sorry to bump, but if any of you guys using this plugin did implement the spawn zone (the one which gets you spawned (aka teleported to spawn) when you get into it) i would be very happy if you could share the .sma
Cheers! |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
FYI you're replying to a 6 years old post.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Then go ahead and find all unanswered questions from 10 years ago and post a reply to every single one of them, since people probably spent the past 10 years searching for an answer.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
http://prntscr.com/f492ym
I can not compile in the amx 1.8.3 dev 4753 version, does anyone know what might be happening? |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
1 Attachment(s)
Try this one.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
tested on AMXX 1.8.2+ Deleted for now, see this thread. http://i.imgur.com/q8mNXJm.jpg Hello, for anyone interested, I added the ability to set two new types of blocks to either block bombsite A or B, depending on how many CTs are on the server. Files attached. It shows a red HUD message on round start when a bombsite is blocked and a message when the player touches the block. All changes are marked with "// bombsites block edit", so you can search for that comment to edit however you like. Example for de_dust2.wgz to block bombsite B: Code:
wgz_block_bombsite_b -384.7 1587.0 -59.0 -97 -0 -93 97 0 93Code:
#define MIN_CTS_BOMBSITE 7Code:
#define HUD_BOMBSITE_DURATION 4.0Code:
WALKGUARD_BLOCK_BOMBSITE_PRINT = Bombsite %s is blocked!I don't know if the code is good, but it "works". I only made changes I needed, so if anyone wants to edit further or improve it go ahead and let us know. Enjoy. - LegacyCode |
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