AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   WalkGuard - no camping/climbing/bug using - V1.3.2 (https://forums.alliedmods.net/showthread.php?t=55245)

MAUGHOLD 03-21-2010 20:32

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Does not work with Dayofdefeat :(

Arkshine 03-24-2010 07:15

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
It would need to replace some events which are specific to CS. ( Round start, round end, and freeze time )

MAUGHOLD 03-25-2010 01:49

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by Arkshine (Post 1127273)
It would need to replace some events which are specific to CS. ( Round start, round end, and freeze time )

How hard would it be to replace those events ?

I run a bunch of custom edited CS maps for DoD and they all need the spawn areas blocked off so no one can enter.

This is easier to use and much less time consuming then the flaming barriers plugin. :(

jovilasa 05-23-2010 17:49

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
I translated it to Brazilian Portuguese for you :)
I hope u like

Code:


[bp]
WALKGUARD_KILL_MESSAGE =Entrou em uma zona marcada como Zona Cheater.
WALKGUARD_CAMPING_INIT =Zona Camper: Alguns segundos restantes.
WALKGUARD_CAMPING_DAMG =Zona Camper: voce perdera 10hp.
WALKGUARD_CAMPING_TIME =Zona Camper: %i segundo(s) restando.
ZONE_FILE_SAVED =[DREAM ADDON] Arquivo Zona: Salvo em '%s'
ZONE_FULL =[DREAM ADDON] Zonas cheias, remova alguma.
WGM_ZONE_FOUND =%s^n%i zonas encontradas.
WGM_ZONE_CURRENT_CAMP =%s (Atual %i -> '\d%s\w' [dano depois '\d%i\w' segundos])
WGM_ZONE_CURRENT_NONE =%s (Atual %i -> '\d%s\w')
WGM_ZONE_EDIT = %s^n1 - Editar zona atual.
WGM_ZONE_CHANGE = %s^n      2 <- Anterior    3 -> Proxima
WGM_ZONE_CREATE = %s^n4 - Criar nova zona.
WGM_ZONE_DELETE = %s^n6 - \rDeletar\w zona atual.
WGM_ZONE_SAVE = %s^n9 - Salvar todas as zonas
WGM_ZONE_EXIT = %s^n0 - Sair
WGE_ZONE_CURRENT_CAMP = %s^n1 - Mudar Modo da Zona -> '\d%s\w', dano depois '\d%i\w' segundos
WGE_ZONE_CURRENT_NONE = %s^n1 - Mudar Modo da Zona -> '\d%s\w'
WGE_ZONE_CURRENT_CHANGE = %s^n      2 <- menos      3 -> mais
WGE_ZONE_SIZE_INIT = %s^n4 - mudar tamanho '\d%s\w'
WGE_ZONE_SIZE_MINS = %s^n      \r5 <- menor      6 -> maior\w
WGE_ZONE_SIZE_MAXS = %s^n      \y7 <- menor      8 -> maior\w
WGE_ZONE_SIZE_STEP = %s^n      9 - incrementar \d%i\w unidades
WGE_ZONE_SIZE_QUIT = %s^n0 - Anterior
TRANSLATE_X_KOORD = lateral
TRANSLATE_Y_KOORD = largura
TRANSLATE_Z_KOORD = altura
ZONE_MODE_NONE = sem funcao
ZONE_MODE_CAMPER = Zona Camper
ZONE_MODE_CAMPER_T1 = Zona Camper para time terrorista
ZONE_MODE_CAMPER_T2 = Zona Camper para time contra-terrorista
ZONE_MODE_BLOCKING = Bloquear todos os jogadores
ZONE_MODE_CHEATER = Zona Cheater, matar
ZONE_MODE_CHEATER_T1 = Zona Cheater time terrorista, matar
ZONE_MODE_CHEATER_T2 = Zona Cheater time contra-terrorista, matar
ZONE_KILL_INIT = \yATENCAO!\w Deletar zona atual?
ZONE_KILL_ASK = %s^n^n^n1 - nao^n^n0 - \rsim, deletar\w
ZONE_KILL_YES = Zona deletada
ZONE_KILL_NO = Zona nao deletada


the_raculaa 06-15-2010 21:25

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
no slap for ct team ???

surfguitarkevin 07-03-2010 04:12

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
hey, i use this plugin to keep terrorists from spawn camping on de_dust2, but obviously if the terrorist runs out of spawn and back into it, his camp timer resets...is there something i can add to the source and recompile that will allow me to make it so that you have to be out of a camp zone for say 10 seconds before re-entering or else your camp timer resumes where it left off and if the timer expired before they left the area then it just resumes slapping them?

winds 08-31-2010 02:34

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Can someone please help me? I added a camping zone for ct only in one of my maps. I then save it and go to that area and watch as I get slapped, I then move out of that area and back in and all of a sudden the camping zone is gone. It doesn't matter if I restart the map or go back there another round, it just doesn't work. When I try to re-edit the zone sometimes it changes shape and sometimes I don't see it at all except the red line going through it from my character to the zone, everything else is dissapeared. I checked for the admin immunity cvar but it was off. Any help?

Edit: I think I know the problem, the camping zone I am trying to put in, one of the axis covers a func_door that slides downwards, when this door is accessed the entire camping zone gets moved or becomes inactive or something. Can anyone fix this?

edgaras85 11-11-2010 14:07

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Can you edit Blocking zone for specified team?

FiFiX 11-11-2010 16:58

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by MAUGHOLD (Post 1128058)
How hard would it be to replace those events ?

I run a bunch of custom edited CS maps for DoD and they all need the spawn areas blocked off so no one can enter.

This is easier to use and much less time consuming then the flaming barriers plugin. :(

Change 3 lines in plugin_init?

cFG 11-26-2010 08:01

Re: WalkGuard - no camping/climbing/bug using - V1.3.2
 
Quote:

Originally Posted by edgaras85 (Post 1347360)
Can you edit Blocking zone for specified team?

I will be gratefull too:3


All times are GMT -4. The time now is 10:39.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.