Re: WalkGuard - no camping/climbing/bug using - V1.3.2
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1 question: how to make the countdown begins not with 5 seconds and from 0 I found the code in the row but changed to 1 does not change (( Code:
public EditMenuAction(player, key) {Help Plz ! |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Bad LT translation by Kunkulis.
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
some one send dust2 inferno aztec base blocks ?
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
suggestion:
would be nice to have exception zones, like you make everything into a block zone then make little zones "anti-block zone" where block zone doesn't work |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
I understand how work this.help.what I tipyng in console
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
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2mogel Very nice plugin. Thank u!!! :up: Friendfull!! |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
How do I know when it is outside the area?
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Re: WalkGuard - no camping/climbing/bug using - V1.3.2
Hi,
i have seen, that the plugin should work in DOD, but only the "blockallplayers" boxes are working. Using AMXMODX v1.8.1.3746 MetaMod v1.19 All other types of boxes do nothing. Even after restart of Map or Server. Any help for this? greetings |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
How fix this? http://www.youtube.com/watch?v=mRj3zP81hXI
This bug when you run cs 1.6 in windows mode and when time out (1-2 seconds) move windows... timer reset... hope you understand me... |
Re: WalkGuard - no camping/climbing/bug using - V1.3.2
The blocking feature, would it be possible by a code edit to make it only blocking a defined team instead of both/all? I tried to understand how the bocking is done but couldnt find much about it inside the code. I expected to find here the handling what to do when the player enter a blocked area.
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