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-   -   "Spin hack"? (https://forums.alliedmods.net/showthread.php?t=55158)

XzY 05-15-2007 11:52

"Spin hack"?
 
Hello there, I'm making a all-in-one plugin, with a command that is going to make the target player to spin around. And i'm wondering if this script would count as a spinhack script, What i need to know is if you can get steam banned for this. I'm not sure this is the right place to post this, but i'm guessing it is since it's a script..

This is the "spinhack" code
Code:

+right; +forward; cl_yawspeed 15000
And if it's "illegal", could anyone tell me a "legal" way of making someone spin around fast.

But, this isn't really like spinhack. With spinhack you can still see everything as normal, except that everyone else can see that your spinning. With this you just spin just like pressing your key that is +right/+left and +forward.

Thanks anyways!

_Master_ 05-15-2007 12:01

Re: "Spin hack"?
 
My guess is that altering "cl_yawspeed" would qualify as "hack".

XzY 05-15-2007 12:10

Re: "Spin hack"?
 
Hmm, i found this http://forums.alliedmods.net/showthread.php?t=10749 that plugin uses cl_yawspeed, so i'm guessing it's alright to use it?

regalis 05-15-2007 12:21

Re: "Spin hack"?
 
Would it be possible to alter the users entity!?
Setting the angles in player prethink..!?
No time to test this but it sounds funny *lol*

Howdy! 05-15-2007 13:33

Re: "Spin hack"?
 
Give this a try, i think this might work.
Code:

cl_yawspeed 15000;+right;wait;+right

_Master_ 05-15-2007 14:49

Re: "Spin hack"?
 
Quote:

Originally Posted by XzY (Post 476903)
Hmm, i found this http://forums.alliedmods.net/showthread.php?t=10749 that plugin uses cl_yawspeed, so i'm guessing it's alright to use it?

That plugin was trashed

Silencer123 05-15-2007 15:15

Re: "Spin hack"?
 
No, this will not be detected as a hack, cheat or anything similar.
VAC2 only checks a list of definitions in the clients physical memory.
You can not get banned because you spin fast, since it is a usual command
coded directly into the game. But do not forget to set the clients cl_yawspeed
back to normal. The 'real' Spinhack rotates the playermodel, not the View.
This is only used when playing against other Hackers - it is supposed to make the
opponents Aimbot fail to aim at Hitboxes or Bones correctly. The bad thing is that
other clueless players who see that might type status in console and note that
players Steam ID, because they falsly think that the targeted player is really hacking.

kmal2t 05-15-2007 15:21

Re: "Spin hack"?
 
Hahaha, now they've made hacks to defend themself from other hackers? Christ, what is this world coming to...

XzY 05-16-2007 09:18

Re: "Spin hack"?
 
Quote:

That plugin was trashed
Yeah :S, didn't see that before.

Quote:

No, this will not be detected as a hack, cheat or anything similar.
VAC2 only checks a list of definitions in the clients physical memory.
You can not get banned because you spin fast, since it is a usual command
coded directly into the game. But do not forget to set the clients cl_yawspeed
back to normal. The 'real' Spinhack rotates the playermodel, not the View.
This is only used when playing against other Hackers - it is supposed to make the
opponents Aimbot fail to aim at Hitboxes or Bones correctly. The bad thing is that
other clueless players who see that might type status in console and note that
players Steam ID, because they falsly think that the targeted player is really hacking.
Thanks for the great explanation, And yeah. I made a unspin command, still trying to figure out how to set it back to normal if they leave before i get to type the command.

+karma for you.

Silencer123 05-16-2007 10:41

Re: "Spin hack"?
 
That is another big problem. When a client diconnects client_disconnect(id) is being
called, but you can not do anything with or on the client or player then anymore, since
he/she has left then already. If you only want to confuse the targetted player you better
randomly set his view angle every PreThink.


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