r_fullbright
How would I use AMXX to enable/disable fullbright on specific clients?
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Re: r_fullbright
This cmd works only on software grafic, ~90% players use OpenGL.
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Re: r_fullbright
Ah. Is there any other way to achieve approximately the same effect on a single player?
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Re: r_fullbright
Quote:
I found out that this enable/disable the shadows..!? Are these information correct? Why would you like to enable/disable shadows? greetz regalis |
Re: r_fullbright
http://www.amxmodx.org/funcwiki.php?go=func&id=371
Not sure if that will have the same effect as I don't really know what fullbright is but it's prob worth a try |
Re: r_fullbright
Fullbright disables all light visablity and makes it... "fullbright". "set_lights" should give the same effect, but lights still will show colors and such.
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Re: r_fullbright
Shame, set_lights seems to be for the entire server instead of just one person...
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Re: r_fullbright
Clutching at straws maybe and I really don't know what to do with it but..
In the fakemeta_const file... Code:
Code:
So you have to register the forward FM_Cmdstart and in the function that is called by that forward you can use get_uc and set_uc to change stuff. Try using that to change the light level... |
Re: r_fullbright
1 Attachment(s)
Or maybe emit a big huge monster flashlight....
Here is the code from avalanche's customflashlight... Maybe you can give the desired player a monster flashlight...that would brighten the map..0o |
Re: r_fullbright
No, actually I was looking to make a single person have night vision, so anything that brightens the world for other people is kind of... meh.
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