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-   -   set_rendering to FakeMeta (https://forums.alliedmods.net/showthread.php?t=55047)

raphxyz 05-12-2007 08:17

set_rendering to FakeMeta
 
Hi all,
I seek to change this code to FakeMeta.

set_rendering( ent , kRenderFxNoDissipation , 0,255,0 , kRenderGlow , 255 )

i do that:
PHP Code:

set_pevent pev_rendercolor , {0.0255.00.0} )
set_pevent pev_renderfx kRenderTransColor 

But the black color of the ".spr" is not transparant and i have not the kRenderFxNoDissipation and the kRenderGlow.

Please Help me ;)

Thanks in advance.

regalis 05-12-2007 08:34

Re: set_rendering to FakeMeta
 
I'm not fully sure but i would try to add this after the "renderfx"
Code:

set_pev(entity, pev_rendermode, kRenderTransAlpha);
Hope it works! :)

greetz regalis

raphxyz 05-12-2007 10:30

Re: set_rendering to FakeMeta
 
This is my code
PHP Code:

set_peventpev_classname"boul_ent" )
    
set_peventpev_solid,0)
    
engfuncEngFunc_SetModelentg_tSprite[random_num(0,1)] )
    
engfuncEngFunc_SetOriginentfOrigin )
    
set_peventpev_sequence,0)
 
    if( 
equaliplayert "Axis" ) )
    {
     
//set_rendering(ent, kRenderFxNoDissipation, 255, 0, 0, kRenderGlow, 255)
     
set_pev(entpev_rendercolor, {255.00.00.0})
    }
    else 
    {
     
//set_rendering(ent, kRenderFxNoDissipation, 0, 255, 0, kRenderGlow, 255)
     
set_pev(entpev_rendercolor, {0.0255.00.0})
    }
    
set_peventpev_renderfxkRenderTransColor)
    
set_peventpev_rendermodekRenderTransAlpha)
 
    
set_peventpev_flagsFL_ALWAYSTHINK )
    
set_peventpev_dmgtimeget_gametime() + 20 

That doesn't work.

regalis 05-12-2007 11:06

Re: set_rendering to FakeMeta
 
Quote:

Originally Posted by raphxyz (Post 475857)
That doesn't work.

Sorry, thought that might work..
I searched nearly half an hour but with no success.. :cry:
Maybe some specialist can help you with that..
I would also like to know how to do that :|

greetz regalis

Drak 05-12-2007 12:15

Re: set_rendering to FakeMeta
 
Code:
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {     new Float:RenderColor[3]     RenderColor[0] = float(r)     RenderColor[1] = float(g)     RenderColor[2] = float(b)     set_pev(entity, pev_renderfx, fx)     set_pev(entity, pev_rendercolor, RenderColor)     set_pev(entity, pev_rendermode, render)     set_pev(entity, pev_renderamt, float(amount))     return 1 }
Copyed from: http://forums.alliedmods.net/showthread.php?t=28284
(I recommend getting it, if you're using FakeMeta a lot)

raphxyz 05-13-2007 06:45

Re: set_rendering to FakeMeta
 
Quote:

Copyed from: http://forums.alliedmods.net/showthread.php?t=28284
(I recommend getting it, if you're using FakeMeta a lot)
Thanks, it work :)


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