Experimental Test!
Dear people!
We are planning some SourceHook changes (vtable-wide hooks), and before we can release anything, we have to be sure that the changes are compatible with old plugins. That's why I'd like to ask YOU to test it. (Note that this is experimental and can crash so better don't test it on "production" servers!) Simply install the newest SourceMM binary build from http://www.sourcemm.net/index.php?go=builds (build r396+) and post in this thread: 0) What platform are you using? 1) Does the server run with it? 2) Do plugins run with it? 3) Do you notice any problems? I'll post about the changes for developers and how to use them tomorrow. Thank you very much! |
Re: Experimental Test!
PM updated SourceHook again; if you were running revision 386, please update to 396. Even if it works fine, please reply here so we know things are working.
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Re: Experimental Test!
Hey,
I'm a new member here and i'd just like to say i'm available to test the SourceMods although i only run Windows servers, so if possible could you also compile a dll file aswell as an so file otherwise i wont be able to help out :/ Thanks Kash - Tigit.co.uk EDIT: File/Version Downloaded: http://sourcemod.gameconnect.info/fi...2-20070517.zip 0) Platform -> Windows Server 2003 1) Server Run? -> It runs fine, with people happily joining and playing 2) Plugins -> CSS:DM v0.97, SBSRC vx.5, revision 57 3) Problems? i've found no problems, seems to run perfectly |
Re: Experimental Test!
That's perfect. That's what I hoped for!!! I guess we can release it then, BAIL? ;) or do we need more people to report? hmm, maybe someone with a linux server.. :)
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Re: Experimental Test!
yea sorry about that :P any others you might like me to test out?
xfire: koolkash irc: #tigit msn: [email protected] contact me and i can give you details of the server |
Re: Experimental Test!
Ah, I forgot to address your question: I think that SourceMod binaries are also generated hourly or something; I'm not sure however as I have next to nothing to do with that; check the sourcemod news for more info :)
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Re: Experimental Test!
heh thanks anyways i'll keep checking back for dll versions :D
Anything else you may want me to test on a windows server feel free to ask Kash |
Re: Experimental Test!
TEST: r402-20070527
1) Linux Suse 9.3, Kernel 2.6.11.4-21.17; 2) Server runs perfect, with players… or without them; 3) I don’t have much plugins, but SourceMOD and BAT works fine. Anyway, I use latest SRCDS beta (Exe build: 16:30:29 May 10 2007 (3106)) and server looks stable. |
Re: Experimental Test!
Test:
Metamod:Source version 1.5.0.402, Compiled on: May 29 2007 Plugin interface version: 11:7, SourceHook version: 4:5 03.06.07 Metamod:Source version 1.5.0.405, Compiled on: Jun 02 2007 Plugin interface version: 11:7, SourceHook version: 4:5 0) Debian Etch Kernel 2.6.18 smp 1) Server runs fine with it 2) [01] Country Filter 1.1 Knagg0 RUN [02] Mani Admin Plugin 1.2BetaR Mani RUN [03] FakeClients 1.2.3 L. Duke RUN [04] SourceMod 1.0.0.864 AlliedModders, LLC RUN mattie_eventscripts_150beta170a es_tools 0.418 3) No problems so far. Richter |
Re: Experimental Test!
i tested 3 betas / all fine : plugins no metamod : mattie 1.5 + zblock 313
metamod : country filter , high ping kicker , mapconf , psycho_reader , sourcemod , sbdetox . [ zombie_horde was not on ] , server uses vac i ll try to add bat 1.4 , i need to patch it so it stops kicking steam_id_pending , server i make is for some GIs in Irak = no steam_logging there ;[ . |
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