missing radar after make_deathmsg
Hi,
i use the function make_deathmsg ... after the call for the player (he is not full died), the radar is disappeared ... only the radar, the other hud-info's (like ammo/money/...) not ... i try following the messages to open the radar again
hand, mogel |
Re: missing radar after make_deathmsg
Code?
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Re: missing radar after make_deathmsg
2 Attachment(s)
Hi,
in client_damage Code:
// oben rechts anzeigenhand, mogel |
Re: missing radar after make_deathmsg
Try to use make_deathmsg() in a standalone plugin for test to see whether it's your code problem or not.
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Re: missing radar after make_deathmsg
Hi,
remove the radar from HUD Code:
#include <amxmodx> |
Re: missing radar after make_deathmsg
This is happen because of clientside effect. Client dll suppose that player are dead so it hide the radar. If you want to unhide it send ScoreAttrib to a client with appropriate flag parameter. See http://wiki.amxmodx.org/index.php/Ha...ts#ScoreAttrib for details.
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Re: missing radar after make_deathmsg
Hi,
Code:
message_begin(MSG_ONE, get_user_msgid("ScoreAttrib"), _, player) |
Re: missing radar after make_deathmsg
As i said
Quote:
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Re: missing radar after make_deathmsg
Hi,
zombies don't play CT on AS-Maps and drop the bomb if they "die" :wink: hand, mogel |
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