de_office
Hey all, K so I'm trying to help this guy out. He wants cs_office converted to de_. So I figured I would look on these forums for a plugin that did it through scripting rather then have me recreate(decompile/recompile. which is a lot of work) the whole map just for a de_ conversion.
So I found this.. http://forums.alliedmods.net/showthr...ight=de_office But it doesn't seem to work. The plugin is loading and set to run. I've looked at the script and I can't find anything obvious. First off the bomb isn't even given to a T on spawn. Wonder if anyone sees anything? Heres the code: Code:
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Re: de_office
i also tried to run this plugin and was unsuccessful. i would really like to get this plug going , so if anyone has any sugestion, i would greatly appreciate it...thank you....sammy
www.40calgames.com |
Re: de_office
This should setup the Bomb target, but i dunno about giving the bomb.
Code:
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Re: de_office
sixtwin, that made the round never start. just sat at the red 0:00. You see the T getting the bomb triggers round start.
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Re: de_office
Quote:
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Re: de_office
Using server side entities is so much more efficient you dont have to worry bout plugins.
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