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-   -   Changing the text color to green (https://forums.alliedmods.net/showthread.php?t=54696)

akaddict 05-01-2007 20:52

Changing the text color to green
 
I need help changing the color of the text when im in my server after a couple seconds it would say [AMX] Bunnyhopping is enabled on this server. Please hold down jump. [Ect]. I tried everything =[ im new at this. Any help appreciated. Thank you


Quote:

/*
*
* Author: Cheesy Peteza
* Date: 22-Apr-2004 (updated 2-March-2005)
*
*
* Description: Enable bunny hopping in Counter-Strike.
*
* Cvars:
* bh_enabled 1 to enable this plugin, 0 to disable.
* bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required)
* bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled
* and how to use it if bh_autojump enabled.
*
* Requirements: AMXModX 0.16 or greater
*
*
*/
#include <amxmodx>
#include <engine>
#define FL_WATERJUMP (1<<11) // player jumping out of water
#define FL_ONGROUND (1<<9) // At rest / on the ground
public plugin_init() {
register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza")
register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)
register_cvar("bh_enabled", "1")
register_cvar("bh_autojump", "1")
register_cvar("bh_showusage", "1")
}
public client_PreThink(id) {
if (!get_cvar_num("bh_enabled"))
return PLUGIN_CONTINUE
entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping
if (!get_cvar_num("bh_autojump"))
return PLUGIN_CONTINUE
// Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically
if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation
}
return PLUGIN_CONTINUE
}
public client_authorized(id)
set_task(30.0, "showUsage", id)
public showUsage(id) {
if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
return PLUGIN_HANDLED
if ( !get_cvar_num("bh_autojump") ) {
client_print(id, print_chat, "[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.")
} else {
client_print(id, print_chat, "[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.")
}
return PLUGIN_HANDLED
}


Defillbert 05-01-2007 20:56

Re: Changing the text color to green
 
PHP Code:

set_hudmessage(02550, -1.00.5106.012.0)
show_hudmessage(id"[AMXX] Bunnyhoping is blahblahblah..."

Would be a green hud message, im not sure how to change chat colors however.

akaddict 05-01-2007 21:01

Re: Changing the text color to green
 
yeah i dont know how to input it. i just tried it says failed to be compiled. >:[

Defillbert 05-01-2007 21:26

Re: Changing the text color to green
 
Quote:

Originally Posted by Defillbert (Post 472271)
PHP Code:

set_hudmessage(02550, -1.00.5106.012.0)
show_hudmessage(id"[AMXX] Bunnyhoping is blahblahblah..."

Would be a green hud message, im not sure how to change chat colors however.

PHP Code:

/*
*
* Author: Cheesy Peteza
* Date: 22-Apr-2004 (updated 2-March-2005)
*
*
* Description: Enable bunny hopping in Counter-Strike.
*
* Cvars:
* bh_enabled 1 to enable this plugin, 0 to disable.
* bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required)
* bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled
* and how to use it if bh_autojump enabled.
*
* Requirements: AMXModX 0.16 or greater
*
*
*/
#include <amxmodx>
#include <engine>
#define FL_WATERJUMP (1<<11) // player jumping out of water
#define FL_ONGROUND (1<<9) // At rest / on the ground
public plugin_init() {
register_plugin("Super Bunny Hopper""1.2""Cheesy Peteza")
register_cvar("sbhopper_version""1.2"FCVAR_SERVER)
register_cvar("bh_enabled""1")
register_cvar("bh_autojump""1")
register_cvar("bh_showusage""1")
}
public 
client_PreThink(id) {
if (!
get_cvar_num("bh_enabled"))
return 
PLUGIN_CONTINUE
entity_set_float
(idEV_FL_fuser20.0// Disable slow down after jumping
if (!get_cvar_num("bh_autojump"))
return 
PLUGIN_CONTINUE
// Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically
if (entity_get_int(idEV_INT_button) & 2) { // If holding jump
new flags entity_get_int(idEV_INT_flags)
if (
flags FL_WATERJUMP)
return 
PLUGIN_CONTINUE
if ( entity_get_int(idEV_INT_waterlevel) >= )
return 
PLUGIN_CONTINUE
if ( !(flags FL_ONGROUND) )
return 
PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(idEV_VEC_velocityvelocity)
velocity[2] += 250.0
entity_set_vector
(idEV_VEC_velocityvelocity)
entity_set_int(idEV_INT_gaitsequence6// Play the Jump Animation
}
return 
PLUGIN_CONTINUE
}
public 
client_authorized(id)
set_task(30.0"showUsage"id)
public 
showUsage(id) {
if ( !
get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
return 
PLUGIN_HANDLED
if ( !get_cvar_num("bh_autojump") ) {
set_hudmessage(02550, -1.00.5106.012.0)
show_hudmessage(id"[AMXX] Bunnyhoping is blahblahblah...")
} else {
 
set_hudmessage(02550, -1.00.5106.012.0)
show_hudmessage(id"[AMXX] Bunnyhoping is blahblahblah...")
}
return 
PLUGIN_HANDLED


Change
show_hudmessage(id, "[AMXX] Bunnyhoping is blahblahblah...")
to whatever, without deleting the quotes.

akaddict 05-01-2007 22:11

Re: Changing the text color to green
 
Thanks, well is there anyway you could change the chat color instead of putting a hud message in there?

but this is fine if you dont know how to thanks !!!!

Defillbert 05-01-2007 22:21

Re: Changing the text color to green
 
I myself do not know of a way to change chat message colors, but try asking around.

Drak 05-01-2007 22:28

Re: Changing the text color to green
 
There's a tutorial:
http://forums.alliedmods.net/showthread.php?t=45753


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