Code:
/////////////////////////////////
//AMXMOD[X] //
//Nade Giver v1.5 //
//By: Dizzy //
//(©)All rights reserved //
// //
//Cvars: //
// amx_nadegiver (0|1) (off|on) //
// //
//Client Commands: //
// nademenu //
// //
//Description: //
// //
// When a new round begins //
// you can type the client //
// commands to obtain two //
// flashes, one he grenade //
// ,and one smoke per round. //
//////////////////////////////////
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#define PLUGIN "Nade Giver"
#define VERSION "1.5"
#define AUTHOR "Dizzy"
#define DISPLAY_MSG
new flash[33]
new he[33]
new smoke[33]
//////////////////////
// REGISTRATION //
//////////////////////
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("amx_nadegiver","1");
register_clcmd("say nademenu","showMENU");
register_clcmd("say_team nademenu","showMENU");
register_concmd("nademenu","showMENU");
register_menucmd(register_menuid("Nade Giver Menu"), 1023, "_nademenu");
register_event("ResetHUD","roundchange","b");
}
//////////////////////
// CLIENT CONNECT //
//////////////////////
public client_connect(id)
{
flash[id] = 2
he[id] = 1
smoke[id] = 1
}
/////////////////////////
// CLIENT DISCONNECT //
/////////////////////////
public client_disconnect(id)
{
flash[id] = 2
he[id] = 1
smoke[id] = 1
}
//////////////////////
// INFORM //
//////////////////////
#if defined DISPLAY_MSG
public client_putinserver(id)
{
if (is_user_bot(id))
return;
set_task(25.0, "inform", id);
}
#endif
#if defined DISPLAY_MSG
public inform(id)
{
client_print(id, print_chat, "[Nade Giver]: This server is running Nade Giver v1.5 -- By: Dizzy");
client_print(id, print_chat, "[Nade Giver]: Type nademenu to start!");
return PLUGIN_HANDLED;
}
#endif
//////////////////////
// SHOWMENU //
//////////////////////
public showMENU(id)
{
new menu[192];
//new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3;
new keys = (1<<0|1<<1|1<<2|1<<3)
format(menu, 191, "Nade Giver Menu:^n^n1. Flash Bang Grenade^n2. Highly Explosive Grenade^n3. Smoke Grenade^n^n0. Exit");
show_menu(id,keys,menu);
return PLUGIN_HANDLED;
}
//////////////////////
// MENU //
//////////////////////
public _nademenu(id, key)
{
if(!get_cvar_num("amx_nadegiver"))
{
client_print(id, print_chat, "[Nade Giver]: Sorry, the plugin is off!");
return PLUGIN_HANDLED;
}
if(!is_user_alive(id))
{
client_print(id, print_chat, "[Nade Giver]: You must be alive to get grenades!");
return PLUGIN_HANDLED;
}
switch(key)
{
case 0:
{
if (flash[id] == 2)
{
give_item(id,"weapon_flashbang")
flash[id]--
client_print (id, print_center, "[Nade Giver]: You Used A Flash Bang! You Have 1 Flash Bangs Remaining!")
}
if (flash[id] == 1)
{
give_item(id,"weapon_flashbang")
flash[id]--
client_print (id, print_center, "[Nade Giver]: You Used A Flash Bang! You Have 0 Flash Bangs Remaining!")
}
if (flash[id] == 0)
{
client_print (id, print_center, "[Nade Giver]: You Have 0 Flash Bangs Remaining!")
}
}
case 1:
{
if (he[id] == 1)
{
give_item(id,"weapon_hegrenade")
he[id]--
client_print (id, print_center, "[Nade Giver]: You Used A HE Grenade! You Have 0 HE Grenades Remaining!")
}
if (he[id] == 0)
{
client_print (id, print_center, "[Nade Giver]: You Have 0 HE Grenades Remaining!")
}
}
case 2:
{
if (smoke[id] == 1)
{
give_item(id,"weapon_smokegrenade")
smoke[id]--
client_print (id, print_center, "[Nade Giver]: You Used A Smoke Grenade! You Have 0 Smoke Grenades Remaining!")
}
if (smoke[id] == 0)
{
client_print (id, print_center, "[Nade Giver]: You Have 0 Smoke Grenades Remaining!")
}
}
}
return PLUGIN_CONTINUE;
}
///////////////////////
// ROUNDCHANGE //
///////////////////////
public roundchange(id)
{
flash[id] = 2
he[id] = 1
smoke[id] = 1
client_print (id, print_center, "[Nade Giver]: You Have 2 Flash Bangs, 1 Smoke Grenade and 1 HE Grenade Remaining!")
return PLUGIN_CONTINUE
}
)" which is a function, plus you mis-named the "register_menuid".
I also recommend you change "client_connect" to "client_putinserver" since I think connect is to early.