ZombieMod Anti-Stuck
This plugin will teleport the client back to a random spawn point whenever they say "!stuck"
Set "zm_teleportcount" to the maximum number of teleports allowed per round (default: 3) http://forums.alliedmods.net/showthr...657#post508657 |
Re: [PLUGIN] ZomibeMod Anti-Stuck
nice work.
A few question: 1: FindSendPropOffs("CBaseEntity","m_vecOrigin") Where can we get this classname and property to used? 2:How many length of string can we send at a time in HL2? I mean "String:buff[512]" should crash in HL1. thx. |
Re: [PLUGIN] ZomibeMod Anti-Stuck
1: I have found that in http://wiki.alliedmods.net/Entity_Properties
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Re: [PLUGIN] ZomibeMod Anti-Stuck
#1: See the "External Links" section for a full CS:S dump. FYI SourceMod doesn't support datamap properties yet, but they're on the issue list (they're harder to optimize as much as send tables).
#2: Usermessages cannot be more than 255 bytes per packet. But many other general functions will accept longer buffers. Nice work, devicenull! |
Re: [PLUGIN] ZomibeMod Anti-Stuck
Nice Job, we appreciate the efforts being made to improve zombiemod with the use of external plugins, we hope that more features like this will be included in future versions.
Spadez www.zombiemod.com |
Re: [PLUGIN] ZomibeMod Anti-Stuck
This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.
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Re: [PLUGIN] ZomibeMod Anti-Stuck
Quote:
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Re: [PLUGIN] ZomibeMod Anti-Stuck
Can anyone compile it?
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Re: [PLUGIN] ZomibeMod Anti-Stuck
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Re: [PLUGIN] ZomibeMod Anti-Stuck
I'd like to see a stuck plugin like the one for NS where it would move you to a free space close to your location instead of teleporting back to a spawn point.
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