AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Trash (https://forums.alliedmods.net/forumdisplay.php?f=22)
-   -   ZombieMod Anti-Stuck (https://forums.alliedmods.net/showthread.php?t=53098)

devicenull 03-25-2007 21:53

ZombieMod Anti-Stuck
 
This plugin will teleport the client back to a random spawn point whenever they say "!stuck"

Set "zm_teleportcount" to the maximum number of teleports allowed per round (default: 3)

http://forums.alliedmods.net/showthr...657#post508657

jopmako 03-26-2007 01:49

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
nice work.

A few question:
1: FindSendPropOffs("CBaseEntity","m_vecOrigin")
Where can we get this classname and property to used?

2:How many length of string can we send at a time in HL2?
I mean "String:buff[512]" should crash in HL1.
thx.

jopmako 03-26-2007 03:16

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
1: I have found that in http://wiki.alliedmods.net/Entity_Properties

BAILOPAN 03-26-2007 12:21

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
#1: See the "External Links" section for a full CS:S dump. FYI SourceMod doesn't support datamap properties yet, but they're on the issue list (they're harder to optimize as much as send tables).
#2: Usermessages cannot be more than 255 bytes per packet. But many other general functions will accept longer buffers.

Nice work, devicenull!

aceofspades 04-06-2007 20:08

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
Nice Job, we appreciate the efforts being made to improve zombiemod with the use of external plugins, we hope that more features like this will be included in future versions.

Spadez
www.zombiemod.com

Banyon 04-20-2007 13:13

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.

devicenull 04-20-2007 15:21

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
Quote:

Originally Posted by Banyon (Post 467601)
This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.

Sounds like a map issue.. I'm pretty confident the plugin works correctly, it was being used on my server for awhile with no reported problems..

Chaos Llama 05-07-2007 23:04

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
Can anyone compile it?

FlyingMongoose 05-07-2007 23:17

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
there's a compiler on the sourcemod website

http://www.sourcemod.net/compiler.php

GiGaBiTe 05-14-2007 23:08

Re: [PLUGIN] ZomibeMod Anti-Stuck
 
I'd like to see a stuck plugin like the one for NS where it would move you to a free space close to your location instead of teleporting back to a spawn point.


All times are GMT -4. The time now is 11:14.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.