Blood effect/beam ... [UNANSWERED]
Is it possible to send some kind of blood stream/beam <'urinate' mod anyone?>
from one player to another? I need it for the vampire mod I am building -_- UPDATE I just got a mail from the server host, either I release this plug for his server or he is scrapping the idea... |
Re: Blood effect/beam ...
you can use TE_BLOODSTREAM
Code:
#define TE_BLOODSTREAM 101 |
Re: Blood effect/beam ...
Quote:
Code:
this is from the piss code, but then I modded the color and the name XD, I took out the case stuff as well, seeing you don't need to set up the style... So how do I edit that in there? Cuz somtin tells me THIS doesn't work Code:
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Re: Blood effect/beam ... [URGENT]
Try this out.
Code:
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Re: Blood effect/beam ... [URGENT]
Quote:
I put it on 8... that's right, right? Anyway now the lightning is shooting up XD` Edit: I just addded 106 <Piss code> Code:
EDIT! BOOYAH! I got it to go, only one problem... the beam starts at the... lower... parts... And, there is really... no way to make this work with blood stream huh... <101> |
Re: Blood effect/beam ... [URGENT]
Sorry for the mega double post but the guy hosting the serv says that I have just one more day before he cuts me off!
All that works but: The beam comes from the crotch I don't think he likes it when the beam flashes that fast <it looks like it sucks 31 gallons of blood O_o> I would really appreciate it if this could be able in ent type 101 <blood stream> |
Re: Blood effect/beam ... [URGENT]
TE_BEAMPOINTS with another sprite and get users origin and add some height.
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Re: Blood effect/beam ... [URGENT]
Quote:
I don't have the slightest idea how to code, the only thing I'm good at coding is just learning from other scripts. So unless you have an example to back it up that's pretty much a useless post for me -_-; Lemme try to explain. Beampoints Code:
Bloodstream 101 Code:
HOW do I bind these to a player and it's target... <And I mean a diffrent player as in target...> Because I have tried id[] and target[] with id[3] and target[3] from id[0/2] and target[0/2] and that didn't do anything... |
Re: Blood effect/beam ... [URGENT]
For TE_BEAMPOINTS:
Code:
If you want to change how it appears, I commented what each of the write_* things are for, so just change the values until you find what you (or your boss guy) likes. TE_BLOODSTREAM is a little bit more complicated. Try this. Code:
Note that get_speed_vector is a function from GHW_Chronic's CHR Engine. |
Re: Blood effect/beam ... [URGENT]
Code:
Well I fixed that up there, sorry for the flame. Anyway, now the beams are flying up <And the blood stream thing wont work... Code:
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