AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Convert to Menu (https://forums.alliedmods.net/showthread.php?t=51187)

Phantom Warrior 02-13-2007 06:25

Convert to Menu
 
Hello, with my new plugin release TFC WEAPONS I need a menu instead of players having to type it all. When the say /weapons it should bring up the menu.
Could somebody please convert my code to a menu? Please.
(REGULAR CODE)
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <tfcx>
#include <fun>

#define PLUGIN "TFC Weapons"
#define VERSION "1.0"
#define AUTHOR "Phantom Warrior"

public plugin_init() {
    
register_plugin("WeaponMe","0.1","Phantom Warrior)"
    
register_clcmd("say needrocket","fnSayNeedRocket")
    
register_clcmd("say needshotgun","fnSayNeedShotGun")
    
register_clcmd("say needknife","fnSayNeedKnife")
    
register_clcmd("say needsniper","fnSayNeedSniper")
    
register_clcmd("say needautorifle","fnSayNeedAutoRifle")
    
register_clcmd("say needflamer","fnSayNeedFlamer")
    
register_clcmd("say needrail","fnSayNeedRail")
    
register_clcmd("say needmedkit","fnSayNeedMedkit")
    
register_clcmd("say needac","fnSayNeedAc")
   
}

public 
fnSayNeedRocket(id) {
    
give_item(id"tf_weapon_rpg")
    
tfc_setbammo(idTFC_AMMO_ROCKETS,25)
    
client_cmd(id"tf_weapon_rpg")
    
}

public 
fnSayNeedKnife(id) {
    
give_item(id,"tf_weapon_knife")
    
client_cmd(id,"tf_weapon_knife")
    
}

public 
fnSayNeedShotGun(id) {
    
give_item(id"tf_weapon_shotgun")
    
client_cmd(id"tf_weapon_shotgun")
   
   }
   
  public 
fnSayNeedSniper(id) {
       
give_item(id"tf_weapon_sniperrifle")
    
client_cmd(id"tf_weapon_sniperrifle")
    
}

public 
fnSayNeedAutoRifle(id) {
    
give_item(id"tf_weapon_autorifle")
    
client_cmd(id"tf_weapon_autorifle")
    
}

public 
fnSayNeedFlamer(id) {
    
give_item(id"tf_weapon_flamethrower")
    
client_cmd(id"tf_weapon_flamethrower")
    
}

public 
fnSayNeedRail(id) {
    
give_item(id"tf_weapon_railgun")
    
client_cmd(id"tf_weapon_railgun")
    
}

public 
fnSayNeedMedKit(id) {
    
give_item(id"tf_weapon_railgun")
    
client_cmd(id"tf_weapon_railgun")
    
}

public 
fnSayNeedAc(id) {
    
give_item(id"tf_weapon_ac")
    
client_cmd(id"tf_weapon_ac")
    


(Menu Code Please)
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <tfcx>
#include <fun>

#define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
#define Keysmenu_2 #define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)

#define PLUGIN "TFC Weapons"
#define VERSION "1.0"
#define AUTHOR "Phantom Warrior"

new mTFCWeapons 
new mcbTFCWeapons 



public plugin_init() {
    
mTFCWeapons menu_create("TFC Weapons""mh_TFCWeapons")
    
mcbTFCWeapons menu_makecallback("mcb_TFCWeapons")
    
menu_additem(mTFCWeapons"RocketLauncher""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    

    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
}



public 
mh_TFCWeapons(idmenuitem) {
    
/* This event is called when someone presses a key on this menu */
}

public 
ma_TFCWeapons(id) {
    
/* This event is called when an item was selected */
}

public 
mcb_TFCWeapons(idmenuitem) {
    
/* This is the callback-event, here you can set items enabled or disabled. */
    /* If you want to enable an item, use: return ITEM_ENABLED */
    /* If you want to disable an item, use: return ITEM_DISABLED */



Phantom Warrior 02-13-2007 08:19

Re: Convert to Menu
 
Ok, I've gotten this far now what =/:

PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <tfcx>
#include <fun>

#define Keysmenu_1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
#define Keysmenu_2 

#define PLUGIN "TFC Weapons"
#define VERSION "1.0"
#define AUTHOR "Phantom Warrior"
new mTFCWeapons 
new mcbTFCWeapons 



public plugin_init() {
    
mTFCWeapons menu_create("TFC Weapons""mh_TFCWeapons")
    
mcbTFCWeapons menu_makecallback("mcb_TFCWeapons")
    
menu_additem(mTFCWeapons"RocketLauncher""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"ShotGun""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"Knife""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"Sniper""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"AutoRifle""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"FlameThrower""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"RailGun""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"MediKit""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"AC""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"SuperShotGun""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"Tranq""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    
menu_additem(mTFCWeapons"GrenadeLauncher""ma_TFCWeapons"ADMIN_SLAYmcbTFCWeapons)
    

    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
}



public 
mh_TFCWeapons(idmenuitem) {
    
/* This event is called when someone presses a key on this menu */
}

public 
ma_TFCWeapons(id) {
    
/* This event is called when an item was selected */
}

public 
mcb_TFCWeapons(idmenuitem) {
    
/* This is the callback-event, here you can set items enabled or disabled. */
    /* If you want to enable an item, use: return ITEM_ENABLED */
    /* If you want to disable an item, use: return ITEM_DISABLED */



[ --<-@ ] Black Rose 02-13-2007 15:20

Re: Convert to Menu
 
You haven't created one single plugin on you're own. All you EVER did was creating the commands, but they do nothing.
Not only talking bout this code.

Phantom Warrior 02-13-2007 15:50

Re: Convert to Menu
 
Actually yes I have it's a private plugin for a friend of mine. Tell me what you did to help learn to script. You don't just all of the sudden know what to do..

[ --<-@ ] Black Rose 02-13-2007 17:09

Re: Convert to Menu
 
I read other scripts.

Phantom Warrior 02-13-2007 17:42

Re: Convert to Menu
 
Yes but then once you submit your plugin, people say this is rip, and has a code that this or that has in it. =/

[ --<-@ ] Black Rose 02-13-2007 17:47

Re: Convert to Menu
 
You read other scripts to understand for example how to make a menu.

And you can't put 12 items in one menu.
The old menu natives are easier.

Phantom Warrior 02-13-2007 17:51

Re: Convert to Menu
 
BlackRose, sorry for getting all 'preppy' if you will.

Still having troubles though.

stupok 02-13-2007 17:52

Re: Convert to Menu
 
Take a look at my plugin and see if you can change it to suit your needs.

Phantom Warrior 02-13-2007 18:15

Re: Convert to Menu
 
Bingo, thanks.


All times are GMT -4. The time now is 11:06.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.