There is anyway tp ->
To change water (transparent, invisible)?
If theres anyway i need help with it. |
Re: There is anyway tp ->
Moved to scripting help
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Re: There is anyway tp ->
Transparent:
set_rendering(water_entity_id,kRenderFxGlowSh ell,0,0,0,kRenderTransAlpha,150) Invisible: set_rendering(water_entity_id,kRenderFxGlowSh ell,0,0,0,kRenderTransAlpha,0) |
Re: There is anyway tp ->
Sorry i've must pressed to code snippets by accident, sorry for that.
If i want make it to get user aiming? Float: get_user_aiming ( index, &id, &body, [ distance ] ) |
Re: There is anyway tp ->
Thanks its cool now :)
EDIT : It gave me alot of errors / warnings |
Re: There is anyway tp ->
1 Attachment(s)
Woopsie!
Try this one instead: |
Re: There is anyway tp ->
Now its saying unknown command... when i try use those commands
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Re: There is anyway tp ->
Don't use FM and engine.
Code:
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Re: There is anyway tp ->
its the second one
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Re: There is anyway tp ->
Quote:
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