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-   -   Ultimate Jedi Grab (https://forums.alliedmods.net/showthread.php?t=50817)

Morpheus759 02-04-2007 11:02

Ultimate Jedi Grab
 
1 Attachment(s)
YOU NEED AMX 2006.2 OR HIGHER.


Ultimate Jedi Grab

Code:

Version: 1.1.0
Authors: Jedi Grab by SpaceDude
New commands in Ultimate Jedi Grab by Morpheus 759
 
Changelog
1.0.0 Release
1.0.1 Added message that tells you what you've grabbed (id and classname)
1.1.0 You can now move cars (with the noclip commands)
You can hurt/kill players by hitting them with a grabbed entity/player (not grabbed with a noclip command)
Fixed crash that happened when you released a trigger entity next to the world (not grabbed with a noclip command)
Added french translation of the menu
 
 
Another plugin for those admins who like to abuse their players and have a little fun.
With this plugin you can literally pick players/entities up, drag them around in the air and then
depending on your mood either slam them into the ground or let them go free.
And you can now do many other things. https://djeyl.net/forum/html/emoticons/icon_smile.gif
 
 
Cvars:
 
sv_grab_force 10 - sets the amount of force used when grabbing players/entities
sv_grab_glow 1/0 - enables or disables the glow
sv_grab_red 0 - glow RRR (red, 0-255)
sv_grab_green 255 - glow GGG (green, 0-255)
sv_grab_blue 128 - glow BBB (blue, 0-255)
sv_grab_transp 32 - glow transparency (0-255)
sv_grab_beam 1/0 - enables or disables the beam
sv_throw_force 1500 - sets the amount of force used when throwing players/entities
sv_pushpull_speed 35 - sets the speed when pushing/pulling players/entities
sv_speedkill 2500 - sets the speed needed to kill a player when you hit him with a grabbed ent/player
if the speed is lower than this value, the player who has been hit will lose some health
 
 
Commands:
 
grab_toggle [entId/name/authid/#userid] - Press once to grab and again to release.
+grab - Bind a key to +grab
grab_toggle2 [entId/name/authid/#userid] - Press once to grab and again to release (noclip).
+grab2 - Bind a key to +grab2 (noclip)
throw - Throws the grabee.
 
ent_kill [entity classname] [range] - Kills the entity being looked at. You can specify an entity type and a range.
ent_rotate <y> <y> <z> [entId/name/authid/#userid] - Rotates the entity being looked at. You can specify an entity id or a player id.
ent_droptofloor [entId] - Drops to floor the entity.
ent_setkeyvalue <key> <value> [entId/name/authid/#userid] - Sets keyvalue on the entity being looked at or specified.
 
ent_es_grab [entId] - Adds the entity to the save list.
ent_es_ungrab - Removes the last entity added from the save list.
ent_es_cancel - Removes all the entities added from the save list.
ent_es_save <name> - Saves all entities grabbed with the name specified.
ent_es_list - Lists all entity saves for the current map.
ent_es_listall - Lists all entity saves on the server.
ent_es_load - Loads the specified entity save. Saves can only be loaded on the map they were saved on.
 
ent_mm_grab - Selects an entity to be mass moved.
ent_mm_start - Starts the mass move process once all entities have been grabbed.
ent_mm_start2 - Starts the mass move process once all entities have been grabbed (noclip).
ent_mm_end - Releases all entities being mass moved.
 
ent_grabtype <entity classname> [range] - Grabs a certain entity at a specified range (default 250).
ent_stopgrab - Used to stop moving an entity grabbed with amx_grabtype.
 
copyent_toggle - Press once to copy and grab and again to release (noclip).
+copyent - Bind a key to +copyent
 
ent_telestart <name> [x] [y] [z] - Creates a teleporter entrance that leads to the exit with the matching name.
ent_teleend <name> [x] [y] [z] - Creates a teleporter exit that comes from the entrance with a matching name.
ent_teledelete <name> - Deletes the teleporter entrances and exit with the name specified.
 
ent_stack <amount> <offset x> <offset y> <offset z> - Creates a certain amount of entities each offseted from the last the specified amount.
ent_wall <entId> <rowNum> <colNum> <rowOffset> <colOffset> - Creates a wall made of the entity specified.
 
ent_lookingat - Gives information about the entity being looked at.
ent_search - Searches for entities within 100 cells of your location.
ent_showx - Creates a temporary line in the x direction.
ent_showy - Creates a temporary line in the y direction.
ent_showz - Creates a temporary line in the z direction.
ent_showkeyvalue [entId/name/authid/#userid] - Shows keyvalues of the entity being looked at or specified.
 
ent_use [name/authid/#userid] - Makes you/the player use the entity you're looking at (open door, defuse bomb, ..).
ent_undomoving - Places the entity being looked at where it was.
 
jedichoke - Chokes the grabee for 8 seconds (it damages the grabee with 3 hp per second).
 
 
[..] means that the parameter is optional.
<..> means that the parameter is required.
 
There is also a menu: type "amx_jedigrabmenu" in your console to display it.
 
You can change the admin access flags for all these commands below.
 
 
Setup:
 
Install the amx file.
Enable VexdUM.

Credit:

Jedi Force Grab
by SpaceDude
email: [email protected]
MSN: [email protected]
ICQ: 1615758
IRC: Quakenet, nickname: "SpaceDude"

SCREEN:
[IMG]http://img300.**************/my.php?image=jedigrabsf0.jpg[/IMG]


And if you like it, please give karma++

DOWNLOAD:

Hawk552 02-04-2007 12:12

Re: Ultimate Jedi Grab
 
I'm not even going to start.

SweatyBanana 02-04-2007 14:37

Re: Ultimate Jedi Grab
 
I lol'ed.

Silver Dragon 02-04-2007 14:49

Re: Ultimate Jedi Grab
 
Lol.

Phantom Warrior 02-04-2007 14:57

Re: Ultimate Jedi Grab
 
http://i39.photobucket.com/albums/e1...roflcopter.gif

soccdoodcss 02-04-2007 15:30

Re: Ultimate Jedi Grab
 
Lmao...he tried.

Morpheus759 02-05-2007 02:32

Re: Ultimate Jedi Grab
 
:( Men why it is in Unapproved/Old Plugins??:(

SweatyBanana 02-05-2007 09:39

Re: Ultimate Jedi Grab
 
This is the Amx Mod X scripting board, not the Amx Mod one.

You can only post plugins that have been ported to Amx Mod X and are compatible with the latest version of Amx Mod X. Saying that, you may realize that there is a plugin for reverse-compatibility that comes with Amx Mod X to work with Amx Mod plugins. The only reason that plugin exists is to use plugins that have not been ported to Amx Mod X yet. If you do not know what 'porting' is, it is when you change every function to use functions that exist in Amx Mod X modules (As well as the includes of course).

If you want to port this, you can have a go at it.

Morpheus759 02-05-2007 10:29

Re: Ultimate Jedi Grab
 
Quote:

This is the Amx Mod X scripting board, not the Amx Mod one.

You can only post plugins that have been ported to Amx Mod X and are compatible with the latest version of Amx Mod X. Saying that, you may realize that there is a plugin for reverse-compatibility that comes with Amx Mod X to work with Amx Mod plugins. The only reason that plugin exists is to use plugins that have not been ported to Amx Mod X yet. If you do not know what 'porting' is, it is when you change every function to use functions that exist in Amx Mod X modules (As well as the includes of course).

If you want to port this, you can have a go at it.


yaaaa now j know:D

but any test this???? please test this if you like and speak Is it Good or bad:D

Hawk552 02-05-2007 16:13

Re: Ultimate Jedi Grab
 
There's not a prayer in hell for this, trashing.


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