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-   -   Give Frags that save to csstats (https://forums.alliedmods.net/showthread.php?t=50509)

raa 01-28-2007 02:42

Give Frags that save to csstats
 
How can this be done?

I've tried set_user_frags and it indeed updates on the scoreboard, but the only kills that are added to csstats(ie. get_user_stats <|> stats[0]) are the ones that are an actual kill.

raa 01-28-2007 22:44

Re: Give Frags that save to csstats
 
so um... what is the point of set_user_frags is its purely a cosmetic thing for the scoreboard?

VEN 01-29-2007 07:31

Re: Give Frags that save to csstats
 
Speaking in your terms: yes.

raa 01-30-2007 05:30

Re: Give Frags that save to csstats
 
Quote:

Originally Posted by VEN (Post 433107)
Speaking in your terms: yes.

"in my terms" what do you mean? are my terms different then yours?

honestly, what is the point of set_user_frags besides a mapbymap based cosmetic pixel change to the scoreboard? It doesn't actually change any lasting value, correct?

again, if these "terms" in which I'm speaking are somehow not seeing a bigger picture, plz inform me.


//edit - Side note, I've figured out a way to log these kills an alternative way, but still would like to know what this function is used for besides described above.

dutchmeat 01-30-2007 06:02

Re: Give Frags that save to csstats
 
Why do you need get_user_stats so badly? why don't you count your own kills?

raa 02-07-2007 06:51

Re: Give Frags that save to csstats
 
That's what I'm doing now. However I wonder if anyone else notices any extra lag created from the whole deathMsg += 1 to attacker routine? The only reason I'm really using that method is cuz I need to keep track of headshots. so if anyone happens to know a better less laggy way to detect those headshots plz let me know.

k thanks bye


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