Give Frags that save to csstats
How can this be done?
I've tried set_user_frags and it indeed updates on the scoreboard, but the only kills that are added to csstats(ie. get_user_stats <|> stats[0]) are the ones that are an actual kill. |
Re: Give Frags that save to csstats
so um... what is the point of set_user_frags is its purely a cosmetic thing for the scoreboard?
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Re: Give Frags that save to csstats
Speaking in your terms: yes.
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Re: Give Frags that save to csstats
Quote:
honestly, what is the point of set_user_frags besides a mapbymap based cosmetic pixel change to the scoreboard? It doesn't actually change any lasting value, correct? again, if these "terms" in which I'm speaking are somehow not seeing a bigger picture, plz inform me. //edit - Side note, I've figured out a way to log these kills an alternative way, but still would like to know what this function is used for besides described above. |
Re: Give Frags that save to csstats
Why do you need get_user_stats so badly? why don't you count your own kills?
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Re: Give Frags that save to csstats
That's what I'm doing now. However I wonder if anyone else notices any extra lag created from the whole deathMsg += 1 to attacker routine? The only reason I'm really using that method is cuz I need to keep track of headshots. so if anyone happens to know a better less laggy way to detect those headshots plz let me know.
k thanks bye |
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